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ResourceLoader.h
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#pragma once
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#include <memory>
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#include <string>
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#include <map>
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#include <assimp/scene.h>
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#include <assimp/mesh.h>
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#include <FreeImage.h>
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#include <GL/glew.h>
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#include <GL/glfw.h>
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#include <glm/glm.hpp>
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#include "VolumeData.h"
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class
ResourceLoader
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{
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public
:
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ResourceLoader
(
void
);
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~
ResourceLoader
(
void
);
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GLuint
setup3DTexture
(
VolumeData
volumedata);
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private
:
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GLuint _3dTexture;
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};
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