Vis 2 Demo
1.0
Technical illustration type real-time rendering of geometry
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src
visualisation
Texture.h
Go to the documentation of this file.
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#ifndef __VIS2_TEXTURE_H__
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#define __VIS2_TEXTURE_H__
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#include <string>
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#include <glew.h>
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#include "DevIL/IL/il.h"
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#define VIS2_TEX_TYPE_RGB 0
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#define VIS2_TEX_TYPE_RGBA 1
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#define VIS2_TEX_TYPE_DEPTH 2
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namespace
vis2
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{
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class
Texture
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{
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public
:
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Texture
() :
image_data_handle
(0),
texture_handle
(0),
texture_type
(
VIS2_TEX_TYPE_RGB
),
texture_width
(0),
texture_height
(0){}
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Texture
(
const
std::string& _str_path);
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Texture
(
const
unsigned
int
_width,
const
unsigned
int
_height,
const
unsigned
int
_type);
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~Texture
();
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void
textureBind
(
const
int
_unit);
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void
textureBind2FBO
(
const
int
_unit);
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inline
unsigned
int
getTextureType
()
const
{
return
texture_type
;}
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inline
unsigned
int
getTextureWidth
()
const
{
return
texture_width
;}
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inline
unsigned
int
getTextureHeight
()
const
{
return
texture_height
;}
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static
void
initDevIL
();
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private
:
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// DevIL vars
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ILuint
image_data_handle
;
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// OpenGL vars
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GLuint
texture_handle
;
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unsigned
int
texture_type
;
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unsigned
int
texture_width
;
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unsigned
int
texture_height
;
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void
loadTextureFromFile
(
const
std::string _file_path);
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Texture
(
const
Texture
&);
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};
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}
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#endif
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1.8.3.1