Cutout Vis2012
TUWienVisualisierung2(SS2012)-AdaptiveCutaways
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This is the complete list of members for Camera, including all inherited members.
Camera(const glm::vec3 &position, const glm::vec3 &target, const glm::vec3 &up, int width, int height, float nearPlane, float farPlane, float fov) | Camera | |
getFarPlane() const (defined in Camera) | Camera | |
getFieldOfView() const | Camera | |
getHeight() const (defined in Camera) | Camera | |
getInverseView() const (defined in Camera) | Camera | |
getMouseRay(float mouseX, float mouseY, glm::vec3 &rayOrigin, glm::vec3 &rayDirection) | Camera | |
getNearPlane() const (defined in Camera) | Camera | |
getPerspective() const (defined in Camera) | Camera | |
getPosition() const (defined in Camera) | Camera | |
getRatio() const | Camera | |
getTarget() const (defined in Camera) | Camera | |
getUp() const (defined in Camera) | Camera | |
getView() const (defined in Camera) | Camera | |
getVP() const | Camera | |
getWidth() const (defined in Camera) | Camera | |
setDistance(float nearPlane, float farPlane) | Camera | |
setPerspective(int width, int height, float nearPlane, float farPlane, float fov) | Camera | |
setPosition(const glm::vec3 &position) (defined in Camera) | Camera | |
setTarget(const glm::vec3 &target) (defined in Camera) | Camera | |
setUp(const glm::vec3 &up) (defined in Camera) | Camera | |
setView(const glm::vec3 &position, const glm::vec3 &target, const glm::vec3 &up) (defined in Camera) | Camera | |
setWindowSize(int width, int height) (defined in Camera) | Camera | |
updateTransform() | Camera |