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Cutout Vis2012
TUWienVisualisierung2(SS2012)-AdaptiveCutaways
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This is the complete list of members for Camera, including all inherited members.
| Camera(const glm::vec3 &position, const glm::vec3 &target, const glm::vec3 &up, int width, int height, float nearPlane, float farPlane, float fov) | Camera | |
| getFarPlane() const (defined in Camera) | Camera | |
| getFieldOfView() const | Camera | |
| getHeight() const (defined in Camera) | Camera | |
| getInverseView() const (defined in Camera) | Camera | |
| getMouseRay(float mouseX, float mouseY, glm::vec3 &rayOrigin, glm::vec3 &rayDirection) | Camera | |
| getNearPlane() const (defined in Camera) | Camera | |
| getPerspective() const (defined in Camera) | Camera | |
| getPosition() const (defined in Camera) | Camera | |
| getRatio() const | Camera | |
| getTarget() const (defined in Camera) | Camera | |
| getUp() const (defined in Camera) | Camera | |
| getView() const (defined in Camera) | Camera | |
| getVP() const | Camera | |
| getWidth() const (defined in Camera) | Camera | |
| setDistance(float nearPlane, float farPlane) | Camera | |
| setPerspective(int width, int height, float nearPlane, float farPlane, float fov) | Camera | |
| setPosition(const glm::vec3 &position) (defined in Camera) | Camera | |
| setTarget(const glm::vec3 &target) (defined in Camera) | Camera | |
| setUp(const glm::vec3 &up) (defined in Camera) | Camera | |
| setView(const glm::vec3 &position, const glm::vec3 &target, const glm::vec3 &up) (defined in Camera) | Camera | |
| setWindowSize(int width, int height) (defined in Camera) | Camera | |
| updateTransform() | Camera |
1.8.4