Kinetic Visualization (Visualisierung 2 - S2012)
|
Functions | |
vec4 | computeFragColor (vec4 color) |
vec3 | blinn (vec3 N, vec3 V, vec3 L, int light) |
void | main () |
Variables | |
varying vec4 | WorldPosition |
varying vec4 | pos |
varying vec2 | texC |
varying vec3 | g |
varying vec3 | frag_position |
uniform sampler2D | particle_texture |
uniform vec3 | light_position [4] |
uniform bool | light_enable [4] |
uniform vec3 | eye_position |
uniform bool | particle_shading_enabled |
vec3 blinn | ( | vec3 | N, |
vec3 | V, | ||
vec3 | L, | ||
int | light | ||
) |
vec4 computeFragColor | ( | vec4 | color | ) |
void main | ( | void | ) |
uniform vec3 eye_position |
varying vec3 frag_position |
varying vec3 g |
uniform bool light_enable[4] |
uniform vec3 light_position[4] |
uniform bool particle_shading_enabled |
uniform sampler2D particle_texture |
varying vec4 pos |
varying vec2 texC |
varying vec4 WorldPosition |