Gets all uniform variables this shader supports. The client must not change the data.
Namespace: HighGLAssembly: HighGL (in HighGL.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# |
|---|
public ShaderVariable[] Uniforms { get; } |
| Visual Basic |
|---|
Public ReadOnly Property Uniforms As ShaderVariable() Get |
| Visual C++ |
|---|
public: property array<ShaderVariable^>^ Uniforms { array<ShaderVariable^>^ get (); } |
Exceptions
| Exception | Condition |
|---|---|
| System..::..ObjectDisposedException | If this object was disposed. |