The Shader type exposes the following members.
Constructors
Name | Description | |
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![]() | Shader |
Ctor.
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Methods
Name | Description | |
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![]() | Dispose |
Disposes the shader.
(Overrides GLObject..::..Dispose()()()().) |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Properties
Name | Description | |
---|---|---|
![]() | Disposed |
Gets whether this object was disposed.
(Inherited from GLObject.) |
![]() | Error |
Gets or sets (protected) the last GL error that occured (or NoError) while working with this object.
(Inherited from GLObject.) |
![]() | Handle |
Gets or sets (protected) the bandle to the (primary) GL resource encapsulated by this object.
(Inherited from GLObject.) |
![]() | Type |
Gets the shader type.
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![]() | Uniforms |
Gets all uniform variables this shader supports. The client must not change the data.
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