The Shader type exposes the following members.
Properties
Name | Description | |
---|---|---|
![]() | Disposed |
Gets whether this object was disposed.
(Inherited from GLObject.) |
![]() | Error |
Gets or sets (protected) the last GL error that occured (or NoError) while working with this object.
(Inherited from GLObject.) |
![]() | Handle |
Gets or sets (protected) the bandle to the (primary) GL resource encapsulated by this object.
(Inherited from GLObject.) |
![]() | Type |
Gets the shader type.
|
![]() | Uniforms |
Gets all uniform variables this shader supports. The client must not change the data.
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