Research Work
- Point Cloud Rendering
Image | Bib Reference | Publication Type |
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2024 | ||
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Rahul Goel Real-Time Decompression and Rasterization of Massive Point Clouds Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7(3):1-15, August 2024. |
Journal Paper (without talk) |
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Markus Schütz, Lukas Herzberger SimLOD: Simultaneous LOD Generation and Rendering for Point Clouds Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7(1):17, May 2024. [ ![]() |
Journal Paper with Conference Talk |
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Johannes Unterguggenberger Fast Rendering of Parametric Objects on Modern GPUs In EGPGV24: Eurographics Symposium on Parallel Graphics and Visualization. May 2024. [ ![]() ![]() |
Conference Paper |
2023 | ||
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Markus Schütz, Bernhard Kerbl GPU‐Accelerated LOD Generation for Point Clouds Computer Graphics Forum, 42(8):e14877, June 2023. |
Journal Paper with Conference Talk |
2022 | ||
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Markus Schütz, Bernhard Kerbl Software Rasterization of 2 Billion Points in Real Time Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(3):1-17, July 2022. [ ![]() |
Journal Paper with Conference Talk |
2021 | ||
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Markus Schütz, Bernhard Kerbl Rendering Point Clouds with Compute Shaders and Vertex Order Optimization Computer Graphics Forum, 40(4):115-126, July 2021. [ ![]() |
Journal Paper with Conference Talk |
Markus Schütz Interactive Exploration of Point Clouds Supervisor: Michael Wimmer |
PhD-Thesis | |
2020 | ||
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Markus Schütz, Stefan Ohrhallinger Fast Out-of-Core Octree Generation for Massive Point Clouds Computer Graphics Forum, 39(7):1-13, November 2020. [ ![]() |
Journal Paper with Conference Talk |
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Johannes Otepka, Gottfried Mandlburger, Markus Schütz, Norbert Pfeifer, Michael Wimmer Efficient Loading and Visualization of Massive Feature-Richt Point Clouds Without Hierarchical Acceleration Structures ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLIII-B2-2020:293-300, August 2020. [ ![]() |
Journal Paper with Conference Talk |
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Markus Schütz, Gottfried Mandlburger, Johannes Otepka, Michael Wimmer Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures Computer Graphics Forum, 39(2):51-64, May 2020. [ ![]() |
Journal Paper with Conference Talk |
2019 | ||
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Markus Schütz, Michael Wimmer Rendering Point Clouds with Compute Shaders Poster shown at SIGGRAPH Asia (November 2019) |
Poster |
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Markus Schütz, Michael Wimmer Live Coding of a VR Render Engine in VR Poster shown at IEEE VR 2019 (March 2019) |
Poster |
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Markus Schütz, Katharina Krösl Real-Time Continuous Level of Detail Rendering of Point Clouds In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 103-110. March 2019. |
Conference Paper |
2018 | ||
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Markus Schütz, Michael Wimmer Progressive Real-Time Rendering of Unprocessed Point Clouds Poster shown at ACM SIGGRAPH 2018 (12. August 2018-16. August 2018) [ ![]() ![]() |
Poster |
2017 | ||
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Katharina Krösl X-Mas Card 2017 [ ![]() ![]() |
X-Mas Card |
2016 | ||
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Markus Schütz Potree: Rendering Large Point Clouds in Web Browsers [ ![]() ![]() |
Master Thesis |
2015 | ||
Oscar Martinez-Rubi, Stefan Verhoeven, Maarten van Meersbergen, Markus Schütz, Peter van Oosterom, Romulo Goncalves, Theo Tijssen Taming the beast: Free and open-source massive point cloud web visualization In Capturing Reality Forum, pages 1-1. November 2015. |
Conference Paper | |
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Markus Schütz, Michael Wimmer High-Quality Point Based Rendering Using Fast Single Pass Interpolation In Proceedings of Digital Heritage 2015 Short Papers, pages 369-372. September 2015. [ ![]() |
Conference Paper |