Textured Still Life

This scene, arranged in Blender, features a table with various objects, each demonstrating different material properties. The tablecloth was created using a physical cloth simulation, adding realism to the setup. Implemented effects include albedo and normal map textures, dielectric shading for the rhino, a mirror BRDF for the knife, and a microfacet BRDF for the glass. The lighting is enhanced with mesh emitters, while a Mitchell–Netravali filter and extended Reinhard tone mapping refine the final render.