Tiefenbrunner Armin
Lecture:
Elden Remnant
This artwork, inspired by a character from Elden Ring, was created using Blender and features a Master Shader based on a microfacet model. The shader supports diffuse and specular reflection, metallic surfaces, translucency, and transparency. Albedo, roughness, metallic factor, translucency factor, and transparency factor can all be controlled via textures. Unfortunately, the project wasn’t finished in time, leaving the texture work rough and the character unposed in an unfinished scene.