đ„ Wagner Florian
Lecture:
Crystals
This scene pays homage to a past rendering featured in https://www.youtube.com/watch?v=nEbGjFt2hoQ. Built using the original, self-created assets from that project, it is illuminated solely by an HDRI environment map and a small spherical area emitter, which introduces subtle shadows. To enhance realism, infinite area lights were implemented to support both HDRIs and texture maps, bringing the scene to life. Depth of field (DOF) was also added to create a greater sense of depth.