Silly Skeletons

A spooky scene featuring magical skeletons.
Rendered using MIS for all materials.
Texturing for diffuse materials.
Dielectrics for the magic spells (Modeled using metaballs).
For tone-mapping I used the Extended-Reinhard operator to
keep the colors vibrant. I used DOF to add more depth
to the whole scene.
The skeletons also brought their all-knowing mirror of course.
All models are made by me using various modeling
techniques or built-in Blender functionality.