Seczer Tobias
Lecture:
Andúril
Everything in the scene was hand-modelled in Blender. The sword handle uses a microfacet BSDF, while the rest of it uses a mirror BSDF, including the runes, which are also coloured. For nice reflections in the sword and for the background, an environment map is used. The crystals use a dielectric BSDF which supports the Beer-Lambert law for light absorption. For the final output, antialiasing, DOF, and local Reinhard tone-mapping are also used.