Derflinger Simon
Lecture:
Tram Station
The whole scene has been modeled and textured in Blender. The tram model uses diffuse and dielectric (windows) BSDF components, whereas all other models only use the diffuse BSDF.
A heterogeneous media covers the scene which creates the foggy appearance. There are 9 lights in total, of which 6 are visible (lanterns, tram-lights, text on tram) and 3 invisible (one inside the tram, two behind the camera).
Antialiasing and mitchell filtering techniques are applied.