Function
Research Work
- Mesh Shaders and meshlet-based rendering
- Multi-view rendering [3]
- Real-Time Ray Tracing [4]
- Position-Based Dynamics [5]
- Temporal Anti-Aliasing [6]
- Variable Rate Shading
Interests
- Real-Time Rendering
- Game Development
- Vulkan
- Modern C++
- C#
Hobbies
- Pumping iron
- Mountain biking
- Watching StarCraft II
- Missing aerials in Rocket League
- Enjoying awesome single-player games
- Building and customizing PCs
- Soldering mouse switches
References
[1] https://github.com/cg-tuwien/Auto-Vk -- Low-level convenience and productivity layer atop Vulkan-Hpp.
[2] https://github.com/cg-tuwien/Auto-Vk-Toolkit -- Powerful low-level C++20 rendering framework for Vulkan 1.2, built atop Auto-Vk.
[3] https://github.com/cg-tuwien/FastMVR -- Accompanying source code to Fast Multi-View Rendering for Real-Time Applications.
[4] https://github.com/cg-tuwien/Focus -- A puzzle game that uses Real-Time Ray Tracing (RTX) for gameplay and rendering.
[5] https://github.com/cg-tuwien/APBF -- Adaptive Position-Based Fluid Simulation, where particles split and merge dynamically.
[6] https://github.com/cg-tuwien/TAA-STAR -- C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques.