#version 460

layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inNormal;
layout(location = 2) in vec2 inUV;

layout(location = 0) out vec3 outPosition;
layout(location = 1) out vec2 outUV;

void main()
{
    outPosition = inPosition;
    outUV = inUV;
}
