General Information
The aim of the project Treelumination is to enhance the realism and visual quality of applications that need to display trees and tree-like plants in a real-time setting. This is important because real-time photo-realistic illumination effects have not been used before for rendering trees in real-time rendering applications, although they are crucial for believable high-quality rendering. The effects that we are going to consider include shadows and self-shadowing, translucency of leaves, global illumination and high-dynamic range rendering.Publications
11 Publications found:
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Image | Bib Reference | Publication Type |
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2010 | ||
Ralf Habel Real-Time Rendering and Animation of Vegetation In 14th International Conference on System Theory and Control (Joint conference of SINTES14, SACCS10, SIMSIS14), pages 231-236. October 2010. |
Conference Paper | |
2009 | ||
Ralf Habel, Alexander Kusternig, Michael Wimmer Physically Guided Animation of Trees Computer Graphics Forum (Proceedings EUROGRAPHICS 2009), 28(2):523-532, March 2009. [draft] |
Journal Paper with Conference Talk | |
2008 | ||
Paul Guerrero, Stefan Jeschke, Michael Wimmer Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights Computer Graphics Forum, 27(8):2154-2168, October 2008. [paper] |
Journal Paper (without talk) | |
Martin Čadík, Michael Wimmer, László Neumann, Alessandro Artusi Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes Computers & Graphics, 32(3):330-349, June 2008. [Preprint] |
Journal Paper (without talk) | |
Ralf Habel, Bogdan Mustata, Michael Wimmer Efficient Spherical Harmonics Lighting with the Preetham Skylight Model In Eurographics 2008 - Short Papers, pages 119-122. April 2008. [Preprint] |
Conference Paper | |
2007 | ||
Ralf Habel, Alexander Kusternig, Michael Wimmer Physically Based Real-Time Translucency for Leaves In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 253-263. June 2007. [Preprint] |
Conference Paper | |
Stefan Jeschke, Stephan Mantler, Michael Wimmer Interactive Smooth and Curved Shell Mapping In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 351-360. June 2007. [Preprint] |
Conference Paper | |
Ralf Habel, Michael Wimmer, Stefan Jeschke Instant Animated Grass Journal of WSCG, 15(1-3):123-128, January 2007. [Preprint] |
Journal Paper with Conference Talk | |
2006 | ||
Stephan Mantler, Stefan Jeschke Interactive Landscape Visualization Using GPU Ray Casting In Proceedings of Graphite 2006. November 2006. [paper] |
Conference Paper | |
Martin Čadík, Michael Wimmer, László Neumann, Alessandro Artusi Image Attributes and Quality for Evaluation of Tone Mapping Operators In Proceedings of Pacific Graphics 2006 (14th Pacific Conference on Computer Graphics and Applications), pages 35-44. October 2006. [Paper] |
Conference Paper | |
2005 | ||
Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games, pages 103-110. April 2005. [Paper] |
Conference Paper |