Publications

332 Publications found:
Image Bib Reference Publication Type
2021
Thomas Bernhard Koch, Michael WimmerORCID iD
Guided Visibility Sampling++
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 4(1):4:1-4:16, April 2021. [author version]
Journal Paper with Conference Talk
Markus Schütz
Interactive Exploration of Point Clouds
Supervisor: Michael WimmerORCID iD
PhD-Thesis
Lara Panfili, Michael WimmerORCID iD, Katharina KröslORCID iD
Myopia in Head-Worn Virtual Reality
In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pages 629-630. March 2021.
[abstract]
Other Reviewed Publication
Lisa-Maria Kellner
Klassifikation Urbaner Punktwolken Mittels 3D CNNs In Kombination mit Rekonstruktion von Gehsteigen
Master Thesis
Thomas Bernhard Koch
Visibility precomputation with RTX ray tracing
[poster] [thesis]
Master Thesis
Markus Klein
A Framework For Real-Time Global Illumination Algorithms
[thesis]
Bachelor Thesis
Joao Afonso CardosoORCID iD, Nuno Goncalves, Michael WimmerORCID iD
Cost Volume Refinement for Depth Prediction
In Proceedings of the 25th International Conference on Pattern Recognition, pages 354-361. January 2021.
[amended-paper]
Conference Paper
2020
Laura R. LuidoltORCID iD, Michael WimmerORCID iD, Katharina KröslORCID iD
Gaze-Dependent Simulation of Light Perception in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics, Volume 26, Issue 12:3557-3567, December 2020. [paper]
Journal Paper with Conference Talk
Katharina KröslORCID iD
Simulating Vision Impairments in Virtual and Augmented Reality
Supervisor: Michael WimmerORCID iD
Duration: April 2016 — October 2020
[thesis]
PhD-Thesis
Michael WimmerORCID iD
Applications of Smart Graphics, 12. November 2020, online
Invited Talk
Markus Schütz, Stefan OhrhallingerORCID iD, Michael WimmerORCID iD
Fast Out-of-Core Octree Generation for Massive Point Clouds
Computer Graphics Forum, 39(7):1-13, November 2020. [paper]
Journal Paper with Conference Talk
Lukas LippORCID iD
Real-Time Ray Tracing in Quake III
[poster]
Master Thesis
Jakob Pernsteiner
Ensuring the Effectiveness of CHC++ in Vulkan
[Thesis]
Bachelor Thesis
Elias Brugger, Christian Freude, Michael WimmerORCID iD
Test Scene Design for Physically Based Rendering

[paper] [arXiv]
Miscellaneous Publication
Christian Freude, Hiroyuki Sakai, Karoly Zsolnai-FehérORCID iD, Michael WimmerORCID iD
R-Score: A Novel Approach to Compare Monte Carlo Renderings
TR-193-02-2020-4, August 2020 [technical-report]
Technical Report
Johannes Otepka, Gottfried Mandlburger, Markus Schütz, Norbert Pfeifer, Michael WimmerORCID iD
Efficient Loading and Visualization of Massive Feature-Richt Point Clouds Without Hierarchical Acceleration Structures
ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLIII-B2-2020:293-300, August 2020. [paper]
Journal Paper with Conference Talk
Linus Horvath, Bernhard KerblORCID iD, Michael WimmerORCID iD
Improved Triangle Encoding for Cached Adaptive Tessellation
Poster shown at HPG 2020 ( 1. May 2020-22. June 2020)
[paper] [poster]
Poster
Alexander Reznicek
FPGARay: Accelerating Physically Based Rendering Using FPGAs
[poster] [thesis]
Master Thesis
Karoly Zsolnai-FehérORCID iD, Peter WonkaORCID iD, Michael WimmerORCID iD
Photorealistic Material Editing Through Direct Image Manipulation
Computer Graphics Forum, 39(4):107-120, June 2020. [paper] [Supplementary video]
Journal Paper with Conference Talk
Christian Luksch, Lukas Prost, Michael WimmerORCID iD
Real-Time Approximation of Photometric Polygonal Lights
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 3(1):4.1-4.18, May 2020. [Paper] [Video]
Journal Paper with Conference Talk
Markus Schütz, Gottfried Mandlburger, Johannes Otepka, Michael WimmerORCID iD
Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures
Computer Graphics Forum, 39(2):51-64, May 2020. [paper]
Journal Paper with Conference Talk
Wolfgang Tatzgern, Benedikt Mayr, Bernhard KerblORCID iD, Markus Steinberger
Stochastic Substitute Trees for Real-Time Global Illumination
In Symposium on Interactive 3D Graphics and Games, pages 1-9. May 2020.
Conference Paper
Johannes UnterguggenbergerORCID iD, Bernhard KerblORCID iD, Markus Steinberger, Dieter Schmalstieg, Michael WimmerORCID iD
Fast Multi-View Rendering for Real-Time Applications
In Eurographics Symposium on Parallel Graphics and Visualization, pages 13-23. May 2020.
[paper]
Conference Paper
Elias Brugger
Test Scene Design for Physically Based Rendering
[thesis]
Bachelor Thesis
live demo in mozilla social hubs room Katharina KröslORCID iD, Carmine Elvezio, Matthias Hürbe, Sonja Karst, Steven Feiner, Michael WimmerORCID iD
XREye: Simulating Visual Impairments in Eye-Tracked XR
In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). March 2020.
[extended abstract] [image] [poster] [video]
Other Reviewed Publication
Andreas Wiesinger
An Open Database for Physically Based Rendering
[thesis]
Bachelor Thesis
Peter Houska
Improved Persistent Grid Mapping
[poster] [thesis]
Master Thesis
Laura R. LuidoltORCID iD
Perception of Light in Virtual Reality
[poster] [thesis]
Master Thesis
Martin Rumpelnik
Planetary Rendering with Mesh Shaders
[Thesis]
Bachelor Thesis
2019
Nikole Leopold
Adding Voxelization using the Hardware Rasterizer to a Cross-Platform C++/OpenGL Engine
[Linux Port] [Voxelization Algorithm] [Project on GitHub]
Student Project
Stefan Stappen
Improving Real-Time Rendering Quality and Efficiency using Variable Rate Shading on Modern Hardware
[poster] [thesis]
Master Thesis
Karoly Zsolnai-FehérORCID iD
Photorealistic Material Learning and Synthesis
Supervisor: Michael WimmerORCID iD
Duration: 2013 — 2019
[thesis]
PhD-Thesis
Tobias Klein
Instant Construction of Atomistic Models for Visualization in Integrative Cell Biology
Supervisor: Ivan ViolaORCID iD
Duration: 2016 — 2019
[image]
PhD-Thesis
Lara Panfili
Effects of VR-Displays on Visual Acuity
[image] [thesis]
Bachelor Thesis
Markus Schütz, Michael WimmerORCID iD
Rendering Point Clouds with Compute Shaders
Poster shown at SIGGRAPH Asia (November 2019)
Poster
Johannes EschnerORCID iD
Generating Synthetic Training Data for Video Surveillance Applications
[thesis]
Bachelor Thesis
Wolfgang Rumpler
Progressive Rendering of Massive Point Clouds in WebGL 2.0 Compute
Bachelor Thesis
Michael WimmerORCID iD
Computer Graphics for Serious Games, 4. September 2019, Vienna, Austria
Invited Talk
Horst Gruber
Extended Image Classification
[Bachelor Thesis] [image]
Bachelor Thesis
Tobias Klein, Ivan ViolaORCID iD, Eduard GröllerORCID iD, Peter Mindek
Multi-Scale Procedural Animations of Microtubule Dynamics Based on Measured Data
IEEE Transactions on Visualization and Computer Graphics, 26(1):622-632, August 2019. [paper]
Journal Paper with Conference Talk
Thomas Bernhard Koch
Simulation of Diabetic Macular Edema in Virtual Reality
[image] [report]
Student Project
Error spectrum ensemble Adam Celarek, Wenzel Jakob, Michael WimmerORCID iD, Jaakko Lehtinen
Quantifying the Error of Light Transport Algorithms
Computer Graphics Forum, 38(4):111-121, July 2019. [paper_preprint] [Git repository]
Journal Paper with Conference Talk
Katharina KröslORCID iD
Simulating Vision Impairments in VR and AR
In ACM SIGGRAPH THESIS FAST FORWARD 2019. June 2019.
[extended abstract] [image] [video]
Other Reviewed Publication
Jürgen Thann
Evaluation of Coherent Hierarchical Culling Revisited with Varied Parameters
[Bachelor Thesis] [image]
Bachelor Thesis
Daniel Cornel, Andreas Buttinger-Kreuzhuber, Artem Konev, Zsolt Horvath, Michael WimmerORCID iD, Raimund Heidrich, Jürgen Waser
Interactive Visualization of Flood and Heavy Rain Simulations
Computer Graphics Forum, 38(3):25-39, June 2019. [image]
Journal Paper with Conference Talk
Florian Michelic, Michael Kenzel, Karl Haubenwallner, Bernhard KerblORCID iD, Markus Steinberger
Real-time Rendering of Procedural Planets at Arbitrary Altitudes
Poster shown at I3D 2019 (21. May 2019-23. May 2019)
Poster
Christian Luksch, Michael WimmerORCID iD, Michael Schwärzler
Incrementally Baked Global Illumination
In Proceedings of the 33rd Symposium on Interactive 3D Graphics and Games (I3D 2019), pages 4:1-4:10. May 2019.
[draft] [teaser] [video]
Conference Paper
Our novel interactive approach for shape detection in point clouds allows for sophisticated interactions, like shape-assisted lasso selection, shape-assisted volumetric brush, and shape-assisted local LoD increment. Harald Steinlechner, Bernhard Rainer, Michael Schwärzler, Georg Haaser, Attila Szabo, Stefan Maierhofer, Michael WimmerORCID iD
Adaptive Point-cloud Segmentation for Assisted Interactions
In Proceedings of the 33rd Symposium on Interactive 3D Graphics and Games, pages 14:1-14:9. May 2019.
[draft]
Conference Paper
Alexander Heinz
High-Quality Rendering of Interactive Particle Systems for Real-Time Applications
[thesis]
Bachelor Thesis
Modifying brush generation and rendering code at runtime in VR. Markus Schütz, Michael WimmerORCID iD
Live Coding of a VR Render Engine in VR
Poster shown at IEEE VR 2019 (March 2019)
Poster
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