Publications
350 Publications found:| Image | Bib Reference | Publication Type |
|---|---|---|
| 2013 | ||
| Michael Birsak, Przemyslaw Musialski Seamless Texturing of Archaeological Data In Digital Heritage International Congress (DigitalHeritage), 2013, pages 265-272 . October 2013. [ |
Conference Paper | |
| Thomas Auzinger Non-Sampled Anti-Aliasing In Proceedings of the 18th International Workshop on Vision, Modeling and Visualization (VMV 2013), pages 169-176. September 2013. [ |
Conference Paper | |
| Thomas Auzinger Sampled and Analytic Rasterization Poster shown at VMV 2013 (11. September 2013-13. September 2013) In Proceedings of the 18th International Workshop on Vision, Modeling and Visualization , pages 223-224. [ |
Poster | |
| Tobias Sturn Sturning Technology - Real-Time Rendering of Non Photorealistic 3d Worlds. AV Akademikerverlag, July 2013. [ |
Published Book | |
| Klemens Jahrmann, Michael Wimmer Interactive Grass Rendering Using Real-Time Tessellation In WSCG 2013 Full Paper Proceedings, pages 114-122. June 2013. [ |
Conference Paper | |
| Thomas Auzinger Analytic Visibility on the GPU Computer Graphics Forum (Proceeding of EUROGRAPHICS 2013), 32(2):409-418, May 2013. [ |
Journal Paper with Conference Talk | |
| Oliver Mattausch Freeform Shadow Boundary Editing Computer Graphics Forum (Proceeding of EUROGRAPHICS 2013), 32(2):175-184, May 2013. [ |
Journal Paper with Conference Talk | |
| Martin Knecht, Christoph Traxler Reflective and Refractive Objects for Mixed Reality IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE VR 2013), 19(4):576-582, March 2013. [ |
Journal Paper with Conference Talk | |
| Christian Luksch, Robert F. Tobler, Ralf Habel, Michael Schwärzler, Michael Wimmer Fast Light-Map Computation with Virtual Polygon Lights In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 87-94. March 2013. [ |
Conference Paper | |
| David Schedl, Michael Wimmer Simulating partial occlusion in post-processing depth-of-field methods In GPU Pro 4: Advanced Rendering Techniques, pages 187-200, March 2013 [ |
Article in a Book | |
| Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael Wimmer Fast Percentage Closer Soft Shadows using Temporal Coherence In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 79-86. March 2013. [ |
Conference Paper | |
| Irene Reisner-Kollmann Reconstruction of 3D Models from Images and Point Clouds with Shape Primitives Supervisor: Werner Purgathofer Duration: January 2010 — January 2013 [ |
PhD-Thesis | |
| Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, Michael Wimmer Efficient Real-Time Shadows In ACM SIGGRAPH 2013 Courses, pages 18:1-18:54. 2013. |
Other Reviewed Publication | |
| Michael Birsak, Przemyslaw Musialski X-Mas Card 2013 [ |
X-Mas Card | |
| 2012 | ||
| Daniel Scherzer, Lei Yang, Oliver Mattausch Temporal Coherence Methods in Real-Time Rendering Computer Graphics Forum, 31(8):2378-2408, December 2012. |
Journal Paper (without talk) | |
| Martin Knecht, Christoph Traxler Reciprocal Shading for Mixed Reality Computers & Graphics, 36(7):846-856, November 2012. [ |
Journal Paper (without talk) | |
| Michael Schwärzler, Oliver Mattausch Fast Accurate Soft Shadows with Adaptive Light Source Sampling In Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization (VMV 2012), pages 39-46. November 2012. [ |
Conference Paper | |
| Michael Hecher A Comparative Perceptual Study of Soft Shadow Algorithms [ |
Master Thesis | |
| Thomas Auzinger GeigerCam: Measuring Radioactivity with Webcams Poster shown at ACM SIGGRAPH 2012 ( 5. August 2012- 9. August 2012) In ACM SIGGRAPH 2012 Posters , pages 40:1-40:1. [ |
Poster | |
| Martin Knecht, Georg Tanzmeister, Christoph Traxler Interactive BRDF Estimation for Mixed-Reality Applications Journal of WSCG, 20(1):47-56, June 2012. [ |
Journal Paper with Conference Talk | |
| Oliver Mattausch Tessellation-Independent Smooth Shadow Boundaries Computer Graphics Forum, 4(31):1465-1470, June 2012. [ |
Journal Paper with Conference Talk | |
| David Schedl, Michael Wimmer A layered depth-of-field method for solving partial occlusion Journal of WSCG, 20(3):239-246, June 2012. [ |
Journal Paper with Conference Talk | |
| Thomas Auzinger Analytic Anti-Aliasing of Linear Functions on Polytopes Computer Graphics Forum (Proceedings of EUROGRAPHICS 2012), 31(2):335-344, May 2012. [ |
Journal Paper with Conference Talk | |
| Heinrich Fink, Thomas Weber, Michael Wimmer Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer In Eurographics 2012 -- Education Papers, pages 73-80. May 2012. [ |
Conference Paper | |
| Ralf Habel, Michael Kudenov, Michael Wimmer Practical Spectral Photography Computer Graphics Forum (Proceedings EUROGRAPHICS 2012), 31(2):449-458, May 2012. [ |
Journal Paper with Conference Talk | |
| Reinhold Preiner Interactive Screen-Space Triangulation for High-Quality Rendering of Point Clouds TR-186-2-12-01, April 2012 [ |
Technical Report | |
| Oliver Mattausch Efficient Online Visibility for Shadow Maps In GPU Pro 3: Advanced Rendering Techniques, pages 233-242, February 2012 |
Article in a Book | |
| Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, Michael Wimmer Efficient Real-Time Shadows In ACM SIGGRAPH 2012 Courses, pages 18:1-18:53. 2012. |
Other Reviewed Publication | |
| 2011 | ||
| Matthias Bernhard, Karl Grosse, Michael Wimmer Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering ACM Transactions on Applied Perception, 8(4):1-22, November 2011. |
Journal Paper (without talk) | |
| Martin Knecht, Christoph Traxler Adaptive Camera-Based Color Mapping For Mixed-Reality Applications In Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2011), pages 165-168. October 2011. [ |
Conference Paper | |
| Patrick Kühtreiber, Martin Knecht, Christoph Traxler BRDF approximation and estimation for Augmented Reality In 15th International Conference on System Theory, Control and Computing, pages 318-324. October 2011. [ |
Conference Paper | |
| Reinhold Preiner Screen-Space Triangulation for Interactive Point Rendering, 6. June 2011, Austrian-Russian Joint Seminar, Vienna [ |
WorkshopTalk | |
| Stefan Jeschke, David Cline, Peter Wonka Estimating Color and Texture Parameters for Vector Graphics Computer Graphics Forum, 30(2):523-532, April 2011. [ |
Journal Paper with Conference Talk | |
| Martin Knecht, Andreas Dünser, Christoph Traxler A Framework For Perceptual Studies In Photorealistic Augmented Reality In Proceedings of the 3rd IEEE VR 2011 Workshop on Perceptual Illusions in Virtual Environments, pages 27-32. March 2011. [ |
Conference Paper | |
| Daniel Scherzer, Michael Schwärzler, Oliver Mattausch Fast Soft Shadows with Temporal Coherence In GPU Pro 2, pages 243-255, February 2011 |
Article in a Book | |
| Jirí Bittner Shadow Caster Culling for Efficient Shadow Mapping In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011, pages 81-88. February 2011. [ |
Conference Paper | |
| Ralf Habel, Anders Nilsson, Michael Wimmer Level-of-Detail and Streaming Optimized Irradiance Normal Mapping In GPU Pro 2, pages 143-158, February 2011 |
Article in a Book | |
| Oliver Mattausch Temporal Screen-Space Ambient Occlusion In GPU Pro 2, pages 123-142, February 2011 |
Article in a Book | |
| Daniel Scherzer, Michael Wimmer A Survey of Real-Time Hard Shadow Mapping Methods Computer Graphics Forum, 30(1):169-186, February 2011. [ |
Journal Paper (without talk) | |
| Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer Real-Time Shadows. A.K. Peters, 2011. |
Published Book | |
| Daniel Scherzer, Lei Yang, Oliver Mattausch A Survey on Temporal Coherence Methods in Real-Time Rendering In EUROGRAPHICS 2011 State of the Art Reports, pages 101-126. 2011. [ |
Other Reviewed Publication | |
| 2010 | ||
| Oliver Mattausch High-Quality Screen-Space Ambient Occlusion using Temporal Coherence Computer Graphics Forum, 29(8):2492-2503, December 2010. |
Journal Paper (without talk) | |
| Ralf Habel Real-Time Rendering and Animation of Vegetation In 14th International Conference on System Theory and Control (Joint conference of SINTES14, SACCS10, SIMSIS14), pages 231-236. October 2010. |
Conference Paper | |
| Martin Knecht, Christoph Traxler Differential Instant Radiosity for Mixed Reality In Proceedings of the 2010 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010), pages 99-107. October 2010. [ |
Conference Paper | |
| Daniel Scherzer An Overview of Temporal Coherence Methods in Real-Time Rendering In 14th International Conference on System Theory and Control 2010, pages 497-502. October 2010. [ |
Conference Paper | |
| Florian Bagar, Daniel Scherzer, Michael Wimmer A Layered Particle-Based Fluid Model for Real-Time Rendering of Water Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [ |
Journal Paper with Conference Talk | |
| Oliver Mattausch Visibility Computations for Real-Time Rendering in General 3D Environments Supervisor: Michael Wimmer Duration: January 2005 — April 2010 [ |
PhD-Thesis | |
| Ralf Habel, Michael Wimmer Efficient Irradiance Normal Mapping In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010, pages 189-195. February 2010. [ |
Conference Paper | |
| Stefan Jeschke Rendering Diffusion Curves in 2 and 3 Dimensions, 7. October 2010- 8. October 2010, MPII Saarbruecken [ |
Invited Talk | |
| Oliver Mattausch Visibility Algorithms for Real-Time Rendering. Suedwestdeutscher Verlag fuer Hochschulschriften, 2010. |
Published Book | |
