Publications

351 Publications found:
Image Bib Reference Publication Type
2017
Christoph Weinzierl
Adaptively Clustered Reflective Shadow Maps
[poster] [thesis]
Master Thesis
Image vs. depth image Michael Pointner
Multi-Focal Image Generation using Automatic Depth-Based Focus Selection
[image] [thesis]
Bachelor Thesis
Equal time comparison of the inner paths of BDPT (top-left) and PCBPT (bottom-right). PCBPT produces significantly less noise than BDPT due to importance sampling connections. Nikola Dodik
Implementing Probabilistic Connections for Bidirectional Path Tracing in the Mitsuba Renderer
[thesis]
Bachelor Thesis
Simon Maximilian Fraiss
Rendering Large Point Clouds in Unity
Bachelor Thesis
Katharina KröslORCID iD, Christian Luksch, Michael Schwärzler, Michael WimmerORCID iD
LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling
In Vision, Modeling & Visualization, pages 1-8. September 2017.
[paper] [video]
Conference Paper
Georg ZottiORCID iD, Florian Schaukowitsch, Michael WimmerORCID iD
Beyond 3D Models: Simulation of Temporally Evolving Models in Stellarium
Mediterranean Archaeology and Archaeometry, 18(4):501-506, September 2017. [paper]
Journal Paper with Conference Talk
Sebastian Esberger
A History of Austrian Computer Games
[thesis]
Bachelor Thesis
Philipp ErlerORCID iD
Haptic Feedback in Room-Scale VR
[thesis] [VR Apps Repo] [Analyzer Repo]
Master Thesis
Bálint Istvan Kovács
Shadow Volumes in Unreal Engine 4
[Bachelor Thesis] [image]
Bachelor Thesis
Daniel Cornel, Hiroyuki SakaiORCID iD, Christian Luksch, Michael WimmerORCID iD
Forced Random Sampling: fast generation of importance-guided blue-noise samples
The Visual Computer, 33(6):833-843, June 2017. [paper]
Journal Paper with Conference Talk
Klemens Jahrmann, Michael WimmerORCID iD
Responsive Real-Time Grass Rendering for General 3D Scenes
In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pages 6:1-6:10. February 2017.
[draft]
Conference Paper
Lukas Gersthofer
Clipping and Orthogonal Projection in a Point Cloud Viewer
Student Project
Peter Mindek, David Kouřil, Johannes Sorger, David Toloudis, Blair Lyons, Graham Johnson, Eduard GröllerORCID iD, Ivan ViolaORCID iD
Visualization Multi-Pipeline for Communicating Biology
IEEE Transactions on Visualization and Computer Graphics, 24(1), 2017. [Paper] [Preview Movie] [Slides]
Journal Paper with Conference Talk
Claus Scheiblauer, Norbert Zimmermann, Michael WimmerORCID iD
Workflow for Creating and Rendering Huge Point Models
In Fundamentals of Virtual Archaeology: Theory and Practice, 2017
Article in a Book
Tobias Sippl
Projecting Openstreetmap Tiles onto 3D-Surfaces
Student Project
Georg ZottiORCID iD, Florian Schaukowitsch, Michael WimmerORCID iD
The Skyscape Planetarium
Culture and Cosmos, 21(1):269-281, 2017. [paper]
Journal Paper with Conference Talk
2016
Ludovic Autin, Peter Mindek
X-Mas Card 2016
[Picture] [X-Mas Card]
X-Mas Card
Klemens Jahrmann
Interactive Grass Rendering in Real Time Using Modern OpenGL Features
[poster] [thesis]
Master Thesis
Przemyslaw Gora, Lukas Leibetseder
Unreal vs Unity: Ein Vergleich zwischen zwei modernen Spiele-Engines
[thesis]
Bachelor Thesis
Tamy Boubekeur, Paolo Cignoni, Elmar Eisemann, Michael Goesele, Reinhard Klein, Stefan Roth, Michael Weinmann, Michael WimmerORCID iD
Harvesting Dynamic 3DWorlds from Commodity Sensor Clouds
In Proceedings of the 14th Eurographics Workshop on Graphics and Cultural Heritage, pages 19-22. October 2016.
Conference Paper
Around 280 million points.
Point cloud courtesy of Pix4D. Markus SchützORCID iD
Potree: Rendering Large Point Clouds in Web Browsers
[poster] [thesis]
Master Thesis
Lukas Prost
Molecule-Rendering in Unity3D
[thesis]
Bachelor Thesis
Tom Tucek
Agent-based architecture for artistic real-time installation
Bachelor Thesis
Xi Wang
Game Design Patterns for CPU Performance Gain in Games
[thesis]
Bachelor Thesis
teaser image Murat Arikan, Reinhold PreinerORCID iD, Michael WimmerORCID iD
Multi-Depth-Map Raytracing for Efficient Large-Scene Reconstruction
IEEE Transactions on Visualization & Computer Graphics, 22(2):1127-1137, February 2016. [draft] [image]
Journal Paper (without talk)
Johannes Sorger, Thomas Ortner, Christian Luksch, Michael Schwärzler, Eduard GröllerORCID iD, Harald Piringer
LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design
Visualization and Computer Graphics, IEEE Transactions on, 22(1):290-299, January 2016. [teaser]
Journal Paper with Conference Talk
P. Ljung, J. Krüger, Eduard GröllerORCID iD, Markus HadwigerORCID iD, C. Hansen, Anders Ynnerman
State of the Art in Transfer Functions for Direct Volume Rendering
Computer Graphics Forum (2016), 35(3):669-691, 2016. [image] [paper]
Journal Paper with Conference Talk
Karoly Zsolnai-FehérORCID iD
Real-time Subsurface Scattering, Light Transport and Two Minute Papers, 2016, Intel Advanced Rendering Technology group
Invited Talk
Overview Felix Kendlbacher
Introduction Of OpenStreetMap For The Automatic Generation Of Destination Maps
[thesis]
Bachelor Thesis
2015
Lukas Meindl
Omnidirectional Stereo Rendering of Virtual Environments
[thesis]
Master Thesis
Markus SchützORCID iD, Michael WimmerORCID iD
High-Quality Point Based Rendering Using Fast Single Pass Interpolation
In Proceedings of Digital Heritage 2015 Short Papers, pages 369-372. September 2015.
[draft]
Conference Paper
Jorge Jimenez, Karoly Zsolnai-FehérORCID iD, Adrian Jarabo, Christian FreudeORCID iD, Thomas AuzingerORCID iD, Xian-Chun Wu, Javier van der Pahlen, Michael WimmerORCID iD, Diego Gutierrez
Separable Subsurface Scattering
Computer Graphics Forum, 34(6):188-197, June 2015. [paper]
Journal Paper with Conference Talk
Oliver MattauschORCID iD, Jirí BittnerORCID iD, Alberto Jaspe, Enrico Gobbetti, Michael WimmerORCID iD, Renato Pajarola
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
Computer Graphics Forum, 34(2):537-548, May 2015. [draft]
Journal Paper with Conference Talk
Clemens Rögner, Michael WimmerORCID iD, Johannes Hanika, Carsten Dachsbacher
Image-based Reprojection Using a Non-local Means Algorithm
TR-186-2-15-02, April 2015 [techreport]
Technical Report
Felix Kreuzer, Johannes Kopf, Michael WimmerORCID iD
Depixelizing Pixel Art in Real-Time
Poster shown at 19th Symposium on Interactive 3D Graphics and Games (27. February 2015- 1. March 2015) In Proceedings of the 19th Symposium on Interactive 3D Graphics and Games , pages 130-130.
[Poster]
Poster
Thomas Weber, Michael WimmerORCID iD, John Owens
Parallel Reyes-style Adaptive Subdivision with Bounded Memory Usage
In Proceedings of the 19th Symposium on Interactive 3D Graphics and Games (i3D 2015), pages 39-45. February 2015.
[draft]
Conference Paper
Thomas Weber
Micropolygon Rendering on the GPU
[thesis]
Master Thesis
Matthias Adorjan
The OpenSFM Database
[thesis]
Master Thesis
Thomas AuzingerORCID iD
Prefiltered Anti-Aliasing on Parallel Hardware, 2015, IST Austria
Invited Talk
Rafael Perndorfer, Thomas Stipsits
Exploring Cells via Serious Gaming
[Binary] [seminar paper]
Student Project
Simon Wallner, Martin Pichlmair, Michael HecherORCID iD, Michael WimmerORCID iD
Modeling Routinization in Games: An Information Theory Approach
In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pages 727-732. 2015.
[Extended Abstract] [Poster]
Conference Paper
2014
Karoly Zsolnai-FehérORCID iD
Light Transport with a Touch of Fluids, 21. October 2014,
Invited Talk
Murat Arikan, Reinhold PreinerORCID iD, Claus Scheiblauer, Stefan Jeschke, Michael WimmerORCID iD
Large-Scale Point-Cloud Visualization through Localized Textured Surface Reconstruction
IEEE Transactions on Visualization & Computer Graphics, 20(9):1280-1292, September 2014. [draft] [image]
Journal Paper (without talk)
Matthias Bernhard, Efstathios Stavrakis, Michael HecherORCID iD, Michael WimmerORCID iD
Gaze-To-Object Mapping During Visual Search in 3D Virtual Environments
ACM Transactions on Applied Perception (Special Issue SAP 2014), 11(3):14:1-14:17, August 2014. [draft] [video]
Journal Paper with Conference Talk
Michael HecherORCID iD, Matthias Bernhard, Oliver MattauschORCID iD, Daniel Scherzer, Michael WimmerORCID iD
A Comparative Perceptual Study of Soft Shadow Algorithms
ACM Transactions on Applied Perception, 11(5):5:1-5:21, June 2014.
Journal Paper (without talk)
Christian Luksch, Robert F. Tobler, Thomas Mühlbacher, Michael Schwärzler, Michael WimmerORCID iD
Real-Time Rendering of Glossy Materials with Regular Sampling
The Visual Computer, 30(6-8):717-727, June 2014.
Journal Paper with Conference Talk
image Victor Charpenay, Bernhard Steiner, Przemyslaw MusialskiORCID iD
Sampling Gabor Noise in the Spatial Domain
In Proceedings of the 30th Spring Conference on Computer Graphics - SCCG , pages 79-82. May 2014.
Conference Paper
Thomas AuzingerORCID iD
Analytic Rasterization, 30. April 2014, Czech Technical University in Prague, Department of Computer Graphics and Interaction, Prague
Invited Talk
Thomas AuzingerORCID iD
GPGPU in Graphics and Visualization, 15. October 2014, Universidad de Jaén, Spain
Invited Talk
Silvana Podaras
Automated Lighting Design For Photorealistic Rendering
[paper]
Bachelor Thesis
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