Publications
Publication list of Michael Wimmer268 Publications found:
| Image | Bib Reference | Publication Type |
|---|---|---|
| 2013 | ||
| Martin Knecht, Christoph Traxler Reflective and Refractive Objects for Mixed Reality IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE VR 2013), 19(4):576-582, March 2013. [ |
Journal Paper with Conference Talk | |
| Christian Luksch, Robert F. Tobler, Ralf Habel, Michael Schwärzler, Michael Wimmer Fast Light-Map Computation with Virtual Polygon Lights In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 87-94. March 2013. [ |
Conference Paper | |
| David Schedl, Michael Wimmer Simulating partial occlusion in post-processing depth-of-field methods In GPU Pro 4: Advanced Rendering Techniques, pages 187-200, March 2013 [ |
Article in a Book | |
| Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael Wimmer Fast Percentage Closer Soft Shadows using Temporal Coherence In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 79-86. March 2013. [ |
Conference Paper | |
| Heinrich Fink, Thomas Weber, Michael Wimmer Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer Computers & Graphics, 37(1--2):12-20, February 2013. [ |
Journal Paper (without talk) | |
| Murat Arikan, Michael Schwärzler, Simon Flöry, Michael Wimmer O-Snap: Optimization-Based Snapping for Modeling Architecture ACM Transactions on Graphics, 32(1):6:1-6:15, January 2013. [ |
Journal Paper with Conference Talk | |
| Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, Michael Wimmer Efficient Real-Time Shadows In ACM SIGGRAPH 2013 Courses, pages 18:1-18:54. 2013. |
Other Reviewed Publication | |
| 2012 | ||
| Daniel Scherzer, Lei Yang, Oliver Mattausch Temporal Coherence Methods in Real-Time Rendering Computer Graphics Forum, 31(8):2378-2408, December 2012. |
Journal Paper (without talk) | |
| Martin Knecht, Christoph Traxler Reciprocal Shading for Mixed Reality Computers & Graphics, 36(7):846-856, November 2012. [ |
Journal Paper (without talk) | |
| Claus Scheiblauer, Michael Wimmer Graph-based Guidance in Huge Point Clouds In Proceedings of the 17th International Conference on Cultural Heritage and New Technologies. November 2012. [ |
Conference Paper | |
| Michael Schwärzler, Oliver Mattausch Fast Accurate Soft Shadows with Adaptive Light Source Sampling In Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization (VMV 2012), pages 39-46. November 2012. [ |
Conference Paper | |
| Thomas Auzinger GeigerCam: Measuring Radioactivity with Webcams Poster shown at ACM SIGGRAPH 2012 ( 5. August 2012- 9. August 2012) In ACM SIGGRAPH 2012 Posters , pages 40:1-40:1. [ |
Poster | |
| Martin Knecht, Georg Tanzmeister, Christoph Traxler Interactive BRDF Estimation for Mixed-Reality Applications Journal of WSCG, 20(1):47-56, June 2012. [ |
Journal Paper with Conference Talk | |
| Oliver Mattausch Tessellation-Independent Smooth Shadow Boundaries Computer Graphics Forum, 4(31):1465-1470, June 2012. [ |
Journal Paper with Conference Talk | |
| David Schedl, Michael Wimmer A layered depth-of-field method for solving partial occlusion Journal of WSCG, 20(3):239-246, June 2012. [ |
Journal Paper with Conference Talk | |
| Heinrich Fink, Thomas Weber, Michael Wimmer Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer In Eurographics 2012 -- Education Papers, pages 73-80. May 2012. [ |
Conference Paper | |
| Ralf Habel, Michael Kudenov, Michael Wimmer Practical Spectral Photography Computer Graphics Forum (Proceedings EUROGRAPHICS 2012), 31(2):449-458, May 2012. [ |
Journal Paper with Conference Talk | |
| Przemyslaw Musialski Interactive Coherence-Based Façade Modeling Computer Graphics Forum (Proceedings of EUROGRAPHICS 2012), 31(2):661-670, May 2012. [ |
Journal Paper with Conference Talk | |
| Przemyslaw Musialski A Survey of Urban Reconstruction In EUROGRAPHICS 2012 State of the Art Reports, pages 1-28. May 2012. [ |
Other Reviewed Publication | |
| Reinhold Preiner Auto Splats: Dynamic Point Cloud Visualization on the GPU In Proceedings of Eurographics Symposium on Parallel Graphics and Visualization, pages 139-148. May 2012. [ |
Conference Paper | |
| Steffen Fritz, Peter Purgathofer, F. Kayali, M. Fellner, Michael Wimmer Landspotting: Social gaming to collect vast amounts of data for satellite validation, 23. April 2012, 16:00, European Geosciences Union General Assembly 2012, Austria Center Vienna, Session ESSI2.9, room 7 [ |
WorkshopTalk | |
| Reinhold Preiner Interactive Screen-Space Triangulation for High-Quality Rendering of Point Clouds TR-186-2-12-01, April 2012 [ |
Technical Report | |
| Oliver Mattausch Efficient Online Visibility for Shadow Maps In GPU Pro 3: Advanced Rendering Techniques, pages 233-242, February 2012 |
Article in a Book | |
| Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, Michael Wimmer Efficient Real-Time Shadows In ACM SIGGRAPH 2012 Courses, pages 18:1-18:53. 2012. |
Other Reviewed Publication | |
| 2011 | ||
| Matthias Bernhard, Karl Grosse, Michael Wimmer Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering ACM Transactions on Applied Perception, 8(4):1-22, November 2011. |
Journal Paper (without talk) | |
| Martin Knecht, Christoph Traxler Adaptive Camera-Based Color Mapping For Mixed-Reality Applications In Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2011), pages 165-168. October 2011. [ |
Conference Paper | |
| Matthias Bernhard, Le Zhang, Michael Wimmer Manipulating Attention in Computer Games In Proceedings of the IEEE IVMSP Workshop on Perception and Visual Signal Analysis, pages 153-158. June 2011. [ |
Conference Paper | |
| Markus Lipp, Daniel Scherzer, Peter Wonka Interactive Modeling of City Layouts using Layers of Procedural Content Computer Graphics Forum (Proceedings EG 2011), 30(2):345-354, April 2011. [ |
Journal Paper with Conference Talk | |
| Claus Scheiblauer, Michael Wimmer Out-of-Core Selection and Editing of Huge Point Clouds Computers & Graphics, 35(2):342-351, April 2011. [ |
Journal Paper (without talk) | |
| Martin Knecht, Andreas Dünser, Christoph Traxler A Framework For Perceptual Studies In Photorealistic Augmented Reality In Proceedings of the 3rd IEEE VR 2011 Workshop on Perceptual Illusions in Virtual Environments, pages 27-32. March 2011. [ |
Conference Paper | |
| Jirí Bittner Shadow Caster Culling for Efficient Shadow Mapping In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011, pages 81-88. February 2011. [ |
Conference Paper | |
| Ralf Habel, Anders Nilsson, Michael Wimmer Level-of-Detail and Streaming Optimized Irradiance Normal Mapping In GPU Pro 2, pages 143-158, February 2011 |
Article in a Book | |
| Oliver Mattausch Temporal Screen-Space Ambient Occlusion In GPU Pro 2, pages 123-142, February 2011 |
Article in a Book | |
| Daniel Scherzer, Michael Wimmer A Survey of Real-Time Hard Shadow Mapping Methods Computer Graphics Forum, 30(1):169-186, February 2011. [ |
Journal Paper (without talk) | |
| Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer Real-Time Shadows. A.K. Peters, 2011. |
Published Book | |
| Daniel Scherzer, Lei Yang, Oliver Mattausch A Survey on Temporal Coherence Methods in Real-Time Rendering In EUROGRAPHICS 2011 State of the Art Reports, pages 101-126. 2011. [ |
Other Reviewed Publication | |
| 2010 | ||
| Oliver Mattausch High-Quality Screen-Space Ambient Occlusion using Temporal Coherence Computer Graphics Forum, 29(8):2492-2503, December 2010. |
Journal Paper (without talk) | |
| Matthias Bernhard, Efstathios Stavrakis, Michael Wimmer An Empirical Pipeline to Derive Gaze Prediction Heuristics for 3D Action Games ACM Transactions on Applied Perception, 8(1):4:1-4:30, October 2010. |
Journal Paper (without talk) | |
| Martin Knecht, Christoph Traxler Differential Instant Radiosity for Mixed Reality In Proceedings of the 2010 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010), pages 99-107. October 2010. [ |
Conference Paper | |
| Markus Lipp, Peter Wonka Parallel Generation of Multiple L-Systems Computers & Graphics, 34(5):585-593, October 2010. [ |
Journal Paper (without talk) | |
| Martin Ilčík Procedural Modeling of Urbanistic Scenes, 9. June 2010, Austrian-Russian Joint Seminar - Visual Computing in Fundamental, Academic and Applied Science and Research, Vienna, Austria |
WorkshopTalk | |
| Florian Bagar, Daniel Scherzer, Michael Wimmer A Layered Particle-Based Fluid Model for Real-Time Rendering of Water Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [ |
Journal Paper with Conference Talk | |
| Martin Ilčík Procedural Skeletons: Kinematic Extensions to CGA-Shape Grammars In Proceedings of the Spring Conference on Computer Graphics 2010, pages 177-184. May 2010. [ |
Conference Paper | |
| Ralf Habel, Michael Wimmer Efficient Irradiance Normal Mapping In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010, pages 189-195. February 2010. [ |
Conference Paper | |
| Reinhold Preiner Real-Time Global Illumination for Point Cloud Scenes Computer Graphics & Geometry, 12(1):2-16, 2010. |
Journal Paper (without talk) | |
| Daniel Scherzer, Michael Wimmer A Survey of Real-Time Hard Shadow Mapping Methods In EUROGRAPHICS 2010 State of the Art Reports. 2010. [ |
Other Reviewed Publication | |
| 2009 | ||
| Daniel Scherzer, Michael Schwärzler, Oliver Mattausch Real-Time Soft Shadows Using Temporal Coherence In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009. [ |
Conference Paper | |
| Markus Lipp, Peter Wonka Parallel Generation of L-Systems In Vision, Modeling, and Visualization Workshop (VMV) 2009 , pages 205-214. November 2009. [ |
Conference Paper | |
| Claus Scheiblauer, Norbert Zimmermann, Michael Wimmer Interactive Domitilla Catacomb Exploration In 10th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST09), pages 65-72. September 2009. [ |
Conference Paper | |
| Jirí Bittner Adaptive Global Visibility Sampling ACM Transactions on Graphics, 28(3):94:1-94:10, August 2009. [ |
Journal Paper with Conference Talk | |
