Image |
Bib Reference |
Publication Type |
2010 |
 |
Florian Bagar, Daniel Scherzer, Michael Wimmer
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [ draft] |
Journal Paper with Conference Talk |
 |
Jean-Paul Balabanian, Ivan Viola , Eduard Gröller
Interactive Illustrative Visualization of Hierarchical Volume Data
In Proceedings of Graphics Interface 2010, pages 137-144. June 2010.
[ Paper] |
Conference Paper |
 |
Stefan Bruckner , Torsten Möller
Isosurface Similarity Maps
Computer Graphics Forum, 29(3):773-782, June 2010. [ Paper] |
Journal Paper with Conference Talk |
 |
Peter Sikachev
STL Containers Inside,
25. May 2010, Software Engineering Seminar, TUW
[ Presentation] |
WorkshopTalk |
 |
Martin Ilčík , Stefan Fiedler, Werner Purgathofer , Michael Wimmer
Procedural Skeletons: Kinematic Extensions to CGA-Shape Grammars
In Proceedings of the Spring Conference on Computer Graphics 2010, pages 177-184. May 2010.
[ draft] [ presentation-odp] [ presentation-pdf] |
Conference Paper |
 |
David Major
Markov Random Field Based Structure Localisation of Vertebrae for 3D-Segmentation of the Spine in CT Volume Data
[ image] [ paper] |
Master Thesis |
 |
Przemyslaw Musialski , Meinrad Recheis, Stefan Maierhofer, Peter Wonka , Werner Purgathofer
Tiling of Ortho-Rectified Façade Images
In Proceedings of 26th Spring Conference on Computer Graphics (SCCG 2010). May 2010.
[ draft] |
Conference Paper |
 |
Reinhold Preiner
Interactive Curved Reflections in Large Point Clouds
[ poster] [ thesis] |
Master Thesis |
 |
Irene Reisner-Kollmann, Anton Fuhrmann, Werner Purgathofer
Interactive reconstruction of industrial sites using parametric models
In Proceedings of 26th Spring Conference on Computer Graphics (SCCG 2010), pages 119-126. May 2010.
|
Conference Paper |
 |
Andreas Ritzberger
Noise and Artifact Reduction in Interactive Volume Renderings of Electron-Microscopy Data-Sets
[ image] [ paper] |
Master Thesis |
|
Stefan Bruckner
volumeshop 101,
28. April 2010, Software Engineering Seminar, Vancouver, Vienna
|
WorkshopTalk |
 |
Oliver Mattausch
Visibility Computations for Real-Time Rendering in General 3D Environments
Supervisor: Michael Wimmer
Duration: January 2005 — April 2010
[ phd] |
PhD-Thesis |
 |
Daniel Patel, Stefan Bruckner , Ivan Viola , Eduard Gröller
Seismic Volume Visualization for Horizon Extraction
In Proceedings of IEEE Pacific Visualization 2010, pages 73-80. March 2010.
[ Paper] |
Conference Paper |
 |
Martin Haidacher, Daniel Patel, Stefan Bruckner , Armin Kanitsar, Eduard Gröller
Volume Visualization based on Statistical Transfer-Function Spaces
In Proceedings of the IEEE Pacific Visualization 2010, pages 17-24. March 2010.
[ Paper] |
Conference Paper |
|
Eduard Gröller
Integrated Views in Visualization,
February 2010, KAUST, Thuwal, Saudi Arabia
|
Invited Talk |
 |
Ralf Habel, Michael Wimmer
Efficient Irradiance Normal Mapping
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010, pages 189-195. February 2010.
[ paper] |
Conference Paper |
 |
Jakob Spörk
High-performance GPU based Rendering for Real-Time, rigid 2D/3D-Image Registration in Radiation Oncology
[ image] [ paper] |
Master Thesis |
 |
Daniel Scherzer
Temporal Coherence in Real-Time Rendering. Verlag Dr. Müller, 2010.
[ cover] [ softShadowSampling] |
Published Book |
 |
Daniel Scherzer, Lei Yang, Oliver Mattausch
Exploiting Temporal Coherence in Real-Time Rendering
In SIGGRAPH Asia 2010 Courses. 2010.
[ image] [ paper] |
Other Reviewed Publication |
 |
Peter Sikachev
Illustrative Visualization and Volume Rendering,
30. July 2010, Moscow, Russia
[ Presentation] |
Invited Talk |
 |
Johannes Unterguggenberger
Connected meshes for procedural humans
[ report] |
Student Project |
 |
Simon Wallner
Comparing SSAO methods in Ogre
[ doc] |
Student Project |
|
Eduard Gröller
Comprehensive Visualization of Cardiac MRI Data,
2010, University of Bergen
|
Invited Talk |
|
Eduard Gröller
How To Do Research
|
Miscellaneous Publication |
|
Eduard Gröller
Illustrative Visualization,
2010, Department of Informatics, University of Zurich
|
Invited Talk |
|
Eduard Gröller
Integrated Views in Visualization,
2010, University of Bergen
|
Invited Talk |
 |
Eduard Gröller
Practical Tips and Tricks for Paper Writing (updated 2021)
|
Miscellaneous Publication |
|
Michael Hecher
3D Stereo Demo System
|
Student Project |
 |
Stefan Jeschke
Rendering Diffusion Curves in 2 and 3 Dimensions,
7. October 2010- 8. October 2010, MPII Saarbruecken
[ image] |
Invited Talk |
 |
Patrick Kühtreiber
Inverse Kinematics for Shape Grammars
|
Student Project |
 |
Matthias Labschütz
Enabling bimodal search in games by spatial sound rendering
|
Student Project |
 |
Matthias Maschek
Real time simulation of fire extinguishing scenarios
|
Master Thesis |
 |
Oliver Mattausch
Visibility Algorithms for Real-Time Rendering. Suedwestdeutscher Verlag fuer Hochschulschriften, 2010.
|
Published Book |
 |
Albert Julian Mayer
Megatexture
[ doc] |
Student Project |
 |
Christian Niederreiter
Similarity Detection for Urban Modeling
[ thesis] |
Student Project |
|
Simon Parzer, Peter Neubauer
Stellarium
|
Student Project |
 |
Reinhold Preiner , Michael Wimmer
Real-Time Global Illumination for Point Cloud Scenes
Computer Graphics & Geometry, 12(1):2-16, 2010. |
Journal Paper (without talk) |
|
Michael Probst, Jakub Kolesik
GPU Point Cloud Raytracing
|
Student Project |
 |
Werner Purgathofer , Robert F. Tobler
Current Trends in Computer Graphics
Buletinul Institutului Politehnic din Iaşi, (2):9-24, 2010. [ ] |
Journal Paper (without talk) |
|
Werner Purgathofer
Some Trends in Computer Graphics,
2010, Sinaia, Romania
|
Invited Talk |
 |
Werner Purgathofer
Visual Computing,
2010, Wien, Austria
|
Invited Talk |
 |
Ingo Radax
Levels of Detail for Procedural Modeling
|
Student Project |
 |
Stefan Reinalter
Visibility in a real-world cross-platform game engine
[ poster] [ Thesis] |
Master Thesis |
 |
Irene Reisner-Kollmann, Andreas Reichinger, Werner Purgathofer
3D Camera Pose Estimation using Line Correspondences and 1D Homographies
In Advances in Visual Computing: 6th International Symposium on Visual Computing (ISVC 2010), pages 41-52. 2010.
|
Conference Paper |
 |
Hrvoje Ribičić
COMPARATIVE RENDERING OF SIMULATION SCENARIOS
[ Thesis] |
Master Thesis |
 |
Clemens Rögner
Rendering of Hypercomplex Fractals
[ thesis] |
Bachelor Thesis |
 |
Daniel Scherzer, Michael Wimmer , Werner Purgathofer
A Survey of Real-Time Hard Shadow Mapping Methods
In EUROGRAPHICS 2010 State of the Art Reports. 2010.
[ pdf] |
Other Reviewed Publication |
 |
Jean-Paul Balabanian, Eduard Gröller
Proceedings of Schloss Dagstuhl Scientific Visualization Workshop, 2009 (published 2010)
Schloss Dagstuhl Follow Ups, (1), 2010. [ ] |
Journal Paper (without talk) |
 |
Stefan Bruckner , Peter Rautek, Ivan Viola , Mike Roberts, Mario Costa Sousa, Eduard Gröller
Hybrid Visibility Compositing and Masking for Illustrative Rendering
Computers & Graphics, (34):361-369, 2010. [ Preprint] |
Journal Paper (without talk) |
 |
Stefan Bruckner , Eduard Gröller , Klaus Mueller, Bernhard Preim, Deborah Silver
Illustrative Focus+Context Approaches in Interactive Volume Visualization
In Scientific Visualization: Advanced Concepts, pages 136-162, 2010
|
Article in a Book |