The UrbanViz (Urban Visualization - Real-time Rendering of Urban Environments) project aims at the creation of an integrated solution for modeling and real-time visualization of large and medium-scale urban environments. This system can be the basis for applications like traffic and driving simulation, architectural simulations, information visualization and computer games. In the planning process it is useful to simulate the environment before changes in the real city are made. In this context three-dimensional computer simulation gained immense popularity, not only because it produces appealing graphics, but it is a more adequate representation for a three-dimensional environment and easier to understand than conventional 2D plans. Traffic simulation, visual impact analysis and information visualization for urban information systems are applications in the local planning area that would all profit from our framework.
Funding
- FWF
Publications
18 Publications found:
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Image | Bib Reference | Publication Type |
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2007 | ||
Gregor Lehninger Simulation von städtischem Verkehr [thesis] |
Master Thesis | |
2005 | ||
Jirí Bittner, Peter Wonka, Michael Wimmer Fast Exact From-Region Visibility in Urban Scenes In Rendering Techniques 2005 (Proceedings Eurographics Symposium on Rendering), pages 223-230. June 2005. [Paper] |
Conference Paper | |
2004 | ||
Jirí Bittner, Michael Wimmer, Harald Piringer, Werner Purgathofer Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful Computer Graphics Forum, 23(3):615-624, September 2004. [Paper] |
Journal Paper with Conference Talk | |
Michael Wimmer, Daniel Scherzer, Werner Purgathofer Light Space Perspective Shadow Maps In Rendering Techniques 2004 (Proceedings Eurographics Symposium on Rendering), pages 143-151. June 2004. [Paper] |
Conference Paper | |
2003 | ||
Jirí Bittner, Peter Wonka Visibility in Computer Graphics Environment and Planning B: Planning and Design, 30(5):729-756, September 2003. |
Journal Paper (without talk) | |
Peter Wonka, Michael Wimmer, François Sillion, William Ribarsky Instant Architecture ACM Transaction on Graphics, 22(3):669-677, July 2003. [Paper] |
Journal Paper with Conference Talk | |
Harald Piringer Occlusion Culling Using Hardware-Based Occlusion Queries [thesis] |
Master Thesis | |
Michael Wimmer, Peter Wonka Rendering Time Estimation for Real-Time Rendering In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 118-129. June 2003. [Paper] |
Conference Paper | |
2002 | ||
Stefan Jeschke, Michael Wimmer Textured Depth Meshes for Real-Time Rendering of Arbitrary Scenes In Rendering Techniques 2002 (Proceedings Eurographics Workshop on Rendering), pages 181-190. June 2002. |
Conference Paper | |
Stefan Jeschke, Michael Wimmer, Heidrun Schumann Layered Environment-Map Impostors for Arbitrary Scenes In Proceedings of Graphics Interface 2002, pages 1-8. May 2002. |
Conference Paper | |
Stefan Jeschke, Michael Wimmer An Error Metric for Layered Environment Map Impostors TR-186-2-02-04, February 2002 [Technical report] |
Technical Report | |
2001 | ||
Jirí Bittner, Peter Wonka, Michael Wimmer Visibility Preprocessing for Urban Scenes using Line Space Subdivision In Proceedings of Pacific Graphics 2001 (Ninth Pacific Conference on Computer Graphics and Applications), pages 276-284. October 2001. [Paper] |
Conference Paper | |
Peter Wonka, Michael Wimmer, François Sillion Instant Visibility Computer Graphics Forum, 20(3):411-421, September 2001. [Paper] |
Journal Paper with Conference Talk | |
Michael Wimmer, Peter Wonka, François Sillion Point-Based Impostors for Real-Time Visualization In Rendering Techniques 2001 (Proceedings Eurographics Workshop on Rendering), pages 163-176. June 2001. [Paper] |
Conference Paper | |
Gerald Hummel Modellierung von Straßen für Echtzeitvisualisierung [Thesis] |
Master Thesis | |
2000 | ||
Peter Wonka, Michael Wimmer, Dieter Schmalstieg Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs In Rendering Techniques 2000 (Proceedings Eurographics Workshop on Rendering), pages 71-82. June 2000. [Paper] |
Conference Paper | |
1999 | ||
Michael Wimmer, Markus Giegl, Dieter Schmalstieg Fast Walkthroughs with Image Caches and Ray Casting Computers and Graphics, 23(6):831-838, December 1999. |
Journal Paper (without talk) | |
Michael Wimmer, Markus Giegl, Dieter Schmalstieg Fast Walkthroughs with Image Caches and Ray Casting In Virtual Environments '99. Proceedings of the 5th Eurographics Workshop on Virtual Environments, pages 73-84. June 1999. |
Conference Paper |