The aim of the Treelumination project is to enhance the realism and visual quality of applications that need to display trees and tree-like plants in a real-time setting. This is important because real-time photo-realistic illumination effects have not been used before for rendering trees in real-time rendering applications, although they are crucial for believable high-quality rendering. The effects that we are going to consider include shadows and self-shadowing, translucency of leaves, global illumination and high-dynamic range rendering.
Funding
- FWF P17261-N04
Research Areas
- In this area, we concentrate on algorithms that synthesize images to depict 3D models or scenes, often by simulating or approximating the physics of light.
Publications
30 Publications found:
Image | Bib Reference | Publication Type |
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2011 | ||
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Denis Ishmukhametov Efficient Irradiance Normal Mapping [ ![]() ![]() ![]() |
Student Project |
2010 | ||
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Ralf Habel Real-Time Rendering and Animation of Vegetation In 14th International Conference on System Theory and Control (Joint conference of SINTES14, SACCS10, SIMSIS14), pages 231-236. October 2010. |
Conference Paper |
2009 | ||
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Ralf Habel, Alexander Kusternig Real-Time Rendering and Animation of Trees |
Miscellaneous Publication |
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Ralf Habel, Alexander Kusternig, Michael Wimmer Physically Guided Animation of Trees Computer Graphics Forum (Proceedings EUROGRAPHICS 2009), 28(2):523-532, March 2009. [ ![]() |
Journal Paper with Conference Talk |
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Ralf Habel Real-time Rendering and Animation of Vegetation Supervisor: Michael Wimmer Duration: May 2005 — March 2009 [ ![]() |
PhD-Thesis |
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Stefan Jeschke Diffusion Curve Images--- Rendering in 2 and 3 Dimensions, 7. October 2009, Prague [ ![]() |
Invited Talk |
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Ralf Habel Real-time Rendering and Animation of Vegetation: Advances in displaying vegetation for interactive applications. Suedwestdeutscher Verlag fuer Hochschulschriften, 2009. |
Published Book |
2008 | ||
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Paul Guerrero, Stefan Jeschke, Michael Wimmer Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights Computer Graphics Forum, 27(8):2154-2168, October 2008. [ ![]() |
Journal Paper (without talk) |
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Martin Čadík, Michael Wimmer Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes Computers & Graphics, 32(3):330-349, June 2008. [ ![]() |
Journal Paper (without talk) |
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Ralf Habel, Bogdan Mustata, Michael Wimmer Efficient Spherical Harmonics Lighting with the Preetham Skylight Model In Eurographics 2008 - Short Papers, pages 119-122. April 2008. [ ![]() |
Conference Paper |
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Herbert Grasberger Visual Versioning |
Student Project |
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Herbert Grasberger Introduction to Stereo Rendering |
Student Project |
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Philipp Kogelnig OgreCollada |
Student Project |
2007 | ||
Stefan Jeschke, Stephan Mantler, Michael Wimmer Interactive Smooth and Curved Shell Mapping In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 351-360. June 2007. [ ![]() |
Conference Paper | |
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Ralf Habel, Alexander Kusternig, Michael Wimmer Physically Based Real-Time Translucency for Leaves In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 253-263. June 2007. [ ![]() |
Conference Paper |
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Stephan Mantler, Stefan Jeschke, Michael Wimmer Displacement Mapped Billboard Clouds Poster shown at Symposium on Interactive 3D Graphics and Games (30. April 2007- 2. May 2007) [ ![]() |
Poster |
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Ralf Habel, Michael Wimmer Instant Animated Grass Journal of WSCG, 15(1-3):123-128, January 2007. [ ![]() |
Journal Paper with Conference Talk |
Stephan Mantler, Stefan Jeschke, Michael Wimmer Displacement Mapped Billboard Clouds TR-186-2-07-01, January 2007 [ ![]() |
Technical Report | |
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Ralf Habel X-mas 2007 |
X-Mas Card |
Georg Selig Vorberechnete interaktive physikalisch-basierte Animation von Vegetation am Beispiel Gras |
Master Thesis | |
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Christian Luksch Realtime HDR Rendering |
Student Project |
2006 | ||
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Stephan Mantler, Stefan Jeschke Interactive Landscape Visualization Using GPU Ray Casting In Proceedings of Graphite 2006. November 2006. [ ![]() |
Conference Paper |
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Martin Čadík, Michael Wimmer Image Attributes and Quality for Evaluation of Tone Mapping Operators In Proceedings of Pacific Graphics 2006 (14th Pacific Conference on Computer Graphics and Applications), pages 35-44. October 2006. [ ![]() |
Conference Paper |
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Clemens Brandorff PongX |
Student Project |
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Florian Rudolf Interactive Displacement Mapping using GPU ray casting |
Student Project |
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Paul Guerrero Rendering of Forest Scenes [ ![]() |
Student Project |
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Philipp Hartl OgreCollada |
Student Project |
2005 | ||
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Stefan Jeschke, Michael Wimmer Image-based Representations for Accelerated Rendering of Complex Scenes In EUROGRAPHICS 2005 State of the Art Reports, pages 1-20. August 2005. [ ![]() |
Other Reviewed Publication |
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Stefan Jeschke, Michael Wimmer Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games, pages 103-110. April 2005. [ ![]() |
Conference Paper |
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Georg Selig Forest Rendering in Ogre |
Student Project |
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