Speaker: Volodymyr Tretyak

This presentation provides insights into the design, development, and evaluation of a virtual reality (VR) training simulation for tactical emergency medicine from a user-centered and experiential perspective. Developed using Unity and optimized for the Meta Quest 3 headset, the simulation immerses users in high-stress emergency scenarios inspired by real-life incidents, including knife attacks.

The focus of this presentation is on interaction design and user experience within immersive simulations. We explore how natural hand tracking and conventional controller input methods influence usability, realism, and engagement. Drawing on a qualitative study with participants trained in first aid and tactical medicine, we highlight user perceptions of immersion, psychological stress, and the perceived value of VR as a complementary training tool.

Attendees will gain insight into our research approach, including scenario-based design, iterative development, and thematic evaluation methods. The talk will conclude with reflections on the broader implications of using VR for scalable, effective, and safe training in high-threat environments, emphasizing its potential for enhancing decision-making, communication, and procedural confidence under pressure.

Details

Conference / Event

ICVR 2025

Duration

15 + 15
Supervisor: Eduard Gröller