Speaker: Clemens Arbesser
Noise pollution is an ever increasing problem not just in urban environments, but also in more rural areas such as small villages, along country roads or even in very sparsely populated regions. The purpose of this master's thesis is to propose ways to simulate and visualize noise pollution in large-scale, non-urban environments in order to help communicate the impact of new sound emitters on affected neighbors. Knowledge of noise propagation, the influence of the terrain and other obstacles as well as how different emitters add up can provide valuable insights and help in the decision-making process. The developed tool uses nVidia's CUDA architecture and the European norm "ISO 9613-2: Attenuation of sound during propagation outdoors" to create real-time visualizations in both 2D and 3D.