Speaker: Thomas Weber
Recent advances in the programmability of graphics processors(GPUs) have made it feasible to replace the hardware-implemented graphics pipeline with one implemented completely in software. This allows us to use methods previously only used in the field of software rendering to improve the visual fidelity of real-time graphics. One such method is the Reyes rendering algorithm which allows the rendering of curved and displaced surfaces by splitting them into sub-pixel sized polygons(micropolygons) before drawing. The implementation of efficient, crack-free micropolygon rendering on the GPU will be the focus of this thesis which I will write during my stay at UC Davis in the coming winter term.