Speaker: Camillo Dellṁour
Current stereoscopic technology is tiring for users, and often reported as uncomfortable after even short times of use. The reason for this is the so-called vergence/accomodation conflict, i.e., a mismatch between the actual focusing point of the eyes (the display) and the virtual focusing point in the scene. One way to overcome both of these problems is to adapt the focal plane in the rendering system so that it better matches the current state of the human visual system, i.e., where the user is currently focusing in the scene. The goal of this thesis is to develop a proof-of-concept for an interactive application (i.e., a simple computer game) which senses a user's gaze with an eye-tracker to dynamically adjust the configuration of stereo-3D rendering.