Abgeschlossene Diplomarbeiten, Bachelorarbeiten und Praktika

Hier finden Sie eine Auswahl abgeschlossener Diplomarbeiten, Bachelorarbeiten und Praktika.

678 Publications found:
Image Bib Reference Publication Type
2011
Image Le Zhang
Improving the Visibility of In-Game Advertisements
[poster] [thesis]
Master Thesis
Norbert Ketterl
Weighted Mesh Simplification of 3D Triangular Surfaces
[Poster] [Thesis]
Master Thesis
Normals estimated in the Domitilla Catacomb model with approximately 2 billion points. Stefan Marek
Normal Estimation of Very Large Point Clouds
[poster] [thesis]
Master Thesis
Thomas Kment
Spectral data representation techniques for realistic image synthesis
[Thesis]
Master Thesis
Screenshot of the application Benedikt Stehno
Rapid Visualization Development based on Visual Programming
[Thesis]
Master Thesis
Benjamin Beer
Darstellung von Eishockeystatistiken mit parallelen Koordinatensystemen
[Paper]
Student Project
Maximilian Csuk
CUDA-based Reconstruction and Visualization of Non-uniform Point Sets
[thesis]
Student Project
Manuel Hochmayr
Volume Rendering on Mobile Devices
[Report]
Student Project
Image Denis Ishmukhametov
Efficient Irradiance Normal Mapping
[Image] [Implementation] [Paper]
Student Project
Manuel Keglevic, Thomas Schulz
NoNoise: Music Library Visualization Plugin
[Report]
Student Project
Michael Präauer, Herbert Moldan
Preparing an Eyetracking Experiment with a Computer Game
Student Project
Christopher Pramerdorfer
Processing Audio Visualization
Student Project
Daniel Prieler
Patchmatch for Texture Synthesis
Student Project
Markus Radits
A gaze adaptive HDR image viewer
Student Project
Dominik Rauch
Texture Mapping in a Software Rasterizer
Student Project
Georg Schleicher
Visual Lesson Scheduling Calender
Student Project
Gerald Sollböck
jukebomb.me
Student Project
Franz Spitaler
Advanced Facade Rendering
[image] [report]
Student Project
Matthias Schötta, August Kampfer
StickmanMax
Student Project
Thomas Weiner
Easydrawer - A 2D Geometric Construction Tool
Student Project
Matthias Labschütz
Realistic real-time sound rendering in virtual environments
[paper]
Bachelor Thesis
Michael Hanzl
Spontaneous Social Networks
[Thesis]
Master Thesis
Trilateral Filtering Gabriele Hebart
Color Adjustment of Colored Range Images
[poster] [thesis]
Master Thesis
2010
Gábor Sörös
Augmented Visualization
[]
Master Thesis
Florian Bagar
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
[poster] [thesis]
Master Thesis
Albert Julian Mayer
Virtual Texturing
[poster] [Thesis]
Master Thesis
Michael Hornáček
Extracting Vanishing Points across Multiple Views
[paper]
Master Thesis
Gabriel Mistelbauer
Automated Processing and Visualization of Vessel Trees
[image] [paper]
Master Thesis
Result from a Manhattan-like scene created with the methods described in this thesis. Johannes Scharl
Artist-Controlled Modeling of Urban Environments
[poster] [thesis]
Master Thesis
Veronika Solteszova
Visual Queries in Neuronal Data Exploration
[Thesis]
Master Thesis
David Major
Markov Random Field Based Structure Localisation of Vertebrae for 3D-Segmentation of the Spine in CT Volume Data
[image] [paper]
Master Thesis
mirroring Stanford Bunny point cloud rendered with SSCR Reinhold PreinerORCID iD
Interactive Curved Reflections in Large Point Clouds
[poster] [thesis]
Master Thesis
Andreas Ritzberger
Noise and Artifact Reduction in Interactive Volume Renderings of Electron-Microscopy Data-Sets
[image] [paper]
Master Thesis
Jakob Spörk
High-performance GPU based Rendering for Real-Time, rigid 2D/3D-Image Registration in Radiation Oncology
[image] [paper]
Master Thesis
Onur Dogangönül
L-Systems for Fine Art
[image]
Student Project
Alex Druml, Markus Ernst, Lukas Rössler
Out-of-Core rendering and simplifications for rendering large scenes
Student Project
Frederico Dusberger
Mesh-Subdivision Methods in CGA Shape Grammars
Student Project
Markus Ernst, Alex Druml, Lukas Rössler
Implementing out-of-core algorithms
Student Project
Michael Hecher
3D Stereo Demo System
Student Project
Patrick Kühtreiber
Inverse Kinematics for Shape Grammars
Student Project
Matthias Labschütz
Enabling bimodal search in games by spatial sound rendering
Student Project
Albert Julian Mayer
Megatexture
[doc]
Student Project
Christian Niederreiter
Similarity Detection for Urban Modeling
[thesis]
Student Project
Simon Parzer, Peter Neubauer
Stellarium
Student Project
Michael Probst, Jakub Kolesik
GPU Point Cloud Raytracing
Student Project
Ingo Radax
Levels of Detail for Procedural Modeling
Student Project
Johannes UnterguggenbergerORCID iD
Connected meshes for procedural humans
[report]
Student Project
Simon Wallner
Comparing SSAO methods in Ogre
[doc]
Student Project
Le Zhang
In-Game Advertizing
Student Project
Rendering of a part of the Mandelbulb Clemens Rögner
Rendering of Hypercomplex Fractals
[thesis]
Bachelor Thesis
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