Adaptive Cutaways
Visualisierung 2 - SS2020
Adaptive Cutaways Documentation
Authors
Michaela Niedermayer, Alexander Heinz

This is the source documentation of our application, which is an implementation of the paper "Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes" by Burns et al.[1]. It is used to expose objects of interest, which are occluded by not so important objects through the creation of a view-dependent cutaway surface.The application was implemented with Unity (version 2019.3).


[1] Burns, Michael, and Adam Finkelstein. "Adaptive cutaways for comprehensible rendering of polygonal scenes." ACM transactions on graphics (TOG) 27.5 (2008): 1-7.