Adaptive Cutaways
Visualisierung 2 - SS2020
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This is the source documentation of our application, which is an implementation of the paper "Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes" by Burns et al.[1]. It is used to expose objects of interest, which are occluded by not so important objects through the creation of a view-dependent cutaway surface.The application was implemented with Unity (version 2019.3).
[1] Burns, Michael, and Adam Finkelstein. "Adaptive cutaways for comprehensible rendering of polygonal scenes." ACM transactions on graphics (TOG) 27.5 (2008): 1-7.