/**
* Provides the WebGL context
* @module WebGLSetup
*/
var canvas = document.createElement('canvas');
var context = canvas.getContext('webgl2');
const renderer = new THREE.WebGLRenderer({ canvas: canvas, context: context, antialias: true });
var rendering = false;
/**
* The WebGL Scene
*/
const scene = new THREE.Scene();
/**
* Texture loader. Used for WordClouds
*/
const loader = new THREE.TextureLoader();
var colorBackground = 0x8A96A3;
var colorWeak = 0xEBBB7C;
var colorLight = 0xCFA172;
var colorMedium = 0x925728;
var colorDark = 0x3D2F28;
var clickedColor;
var outlineMaterial = new THREE.MeshBasicMaterial({ color: colorDark });
var coloredBasicMeshMaterial = new THREE.MeshBasicMaterial({ vertexColors: THREE.FaceColors });
var edgeMaterial = new THREE.LineBasicMaterial({
vertexColors: THREE.VertexColors,
});
var transparentEdgeMaterial = new THREE.LineBasicMaterial( {
vertexColors: THREE.VertexColors,
blending: THREE.AdditiveBlending,
transparent: true,
opacity: 0.4
} );
/**
* sets up the WebGL renderer and the camera
*/
function setUpWebGL() {
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor (colorBackground, 1);
document.body.appendChild(renderer.domElement);
clickedColor = new THREE.Color().set(colorDark);
setupCamera();
console.log("WebGL has been set up.")
}
/**
* render call to refresh scene
*/
function renderScene() {
rendering = true;
renderer.render(scene, camera);
rendering = false;
}