Molecular Vis
Improving perception of molecular visualization
Shader Member List

This is the complete list of members for Shader, including all inherited members.

IMPORT_DIRECTIVEShaderstatic
setUniform(std::string uniform, const glm::vec3 &value)Shader
setUniform(std::string uniform, const glm::uvec3 &value)Shader
setUniform(std::string uniform, const int value)Shader
setUniform(GLint location, const int value)Shader
setUniform(std::string uniform, const float value)Shader
setUniform(GLint location, const float value)Shader
setUniform(std::string uniform, const glm::mat4 &mat)Shader
setUniform(GLint location, const glm::mat4 &mat)Shader
setUniform(std::string uniform, const glm::mat3 &mat)Shader
setUniform(GLint location, const glm::mat3 &mat)Shader
setUnifrom(GLint location, const glm::vec3 &value)Shader
setUnifrom(GLint location, const glm::uvec3 &value)Shader
Shader(std::string vertexShader, std::string fragmentShader)Shader
Shader(std::string computeShader)Shader
SHADER_DIRECTORYShaderstatic
unuse()Shader
use()Shader
~Shader() (defined in Shader)Shader