Molecular Vis
Improving perception of molecular visualization
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This is the complete list of members for Shader, including all inherited members.
IMPORT_DIRECTIVE | Shader | static |
setUniform(std::string uniform, const glm::vec3 &value) | Shader | |
setUniform(std::string uniform, const glm::uvec3 &value) | Shader | |
setUniform(std::string uniform, const int value) | Shader | |
setUniform(GLint location, const int value) | Shader | |
setUniform(std::string uniform, const float value) | Shader | |
setUniform(GLint location, const float value) | Shader | |
setUniform(std::string uniform, const glm::mat4 &mat) | Shader | |
setUniform(GLint location, const glm::mat4 &mat) | Shader | |
setUniform(std::string uniform, const glm::mat3 &mat) | Shader | |
setUniform(GLint location, const glm::mat3 &mat) | Shader | |
setUnifrom(GLint location, const glm::vec3 &value) | Shader | |
setUnifrom(GLint location, const glm::uvec3 &value) | Shader | |
Shader(std::string vertexShader, std::string fragmentShader) | Shader | |
Shader(std::string computeShader) | Shader | |
SHADER_DIRECTORY | Shader | static |
unuse() | Shader | |
use() | Shader | |
~Shader() (defined in Shader) | Shader |