Molecular Vis
Improving perception of molecular visualization
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This is the complete list of members for PBRMaterial, including all inherited members.
getShader() final | Material | virtual |
Material(std::shared_ptr< Shader > shader) | Material | |
PBRMaterial(std::shared_ptr< Shader > shader, glm::vec3 baseColor, float ambient, float metallic, float specular, float specularTint, float roughness, float anisotropic, float sheen, float sheenTint, float clearcoat, float clearcoatGloss) | PBRMaterial | |
PBRMaterial(std::shared_ptr< Shader > shader, glm::vec3 baseColor) | PBRMaterial | |
PBRMaterial(std::shared_ptr< Shader > shader, glm::vec3 baseColor, float metallic, float roughness) | PBRMaterial | |
setUniforms() | PBRMaterial | virtual |
shader | Material | protected |
~Material() (defined in Material) | Material | virtual |
~PBRMaterial() (defined in PBRMaterial) | PBRMaterial | virtual |