Molecular Vis
Improving perception of molecular visualization
PBRMaterial Member List

This is the complete list of members for PBRMaterial, including all inherited members.

getShader() finalMaterialvirtual
Material(std::shared_ptr< Shader > shader)Material
PBRMaterial(std::shared_ptr< Shader > shader, glm::vec3 baseColor, float ambient, float metallic, float specular, float specularTint, float roughness, float anisotropic, float sheen, float sheenTint, float clearcoat, float clearcoatGloss)PBRMaterial
PBRMaterial(std::shared_ptr< Shader > shader, glm::vec3 baseColor)PBRMaterial
PBRMaterial(std::shared_ptr< Shader > shader, glm::vec3 baseColor, float metallic, float roughness)PBRMaterial
setUniforms()PBRMaterialvirtual
shaderMaterialprotected
~Material() (defined in Material)Materialvirtual
~PBRMaterial() (defined in PBRMaterial)PBRMaterialvirtual