GPU Splatting  1.0
A deffered render that draws the surface of point cloud data.
GLFWApplication Member List

This is the complete list of members for GLFWApplication, including all inherited members.

getAbsTime() (defined in GLFWApplication)GLFWApplicationinlineprotected
getFrameTime()GLFWApplicationinlineprotected
getHeight()GLFWApplicationprotected
getMouseDx()GLFWApplicationinlineprotected
getMouseDy()GLFWApplicationinlineprotected
getMouseX()GLFWApplicationinlineprotected
getMouseY()GLFWApplicationinlineprotected
getWidth()GLFWApplicationprotected
getWindow()GLFWApplicationinlineprotected
GLFWApplication(int width, int height, int ctx_major, int ctx_minor)GLFWApplication
init()=0GLFWApplicationpure virtual
initUI()=0GLFWApplicationpure virtual
render()=0GLFWApplicationpure virtual
renderUI()=0GLFWApplicationpure virtual
resize(int width, int height)=0GLFWApplicationpure virtual
run()GLFWApplication
update()=0GLFWApplicationpure virtual