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GPU Splatting
1.0
A deffered render that draws the surface of point cloud data.
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This is the complete list of members for GLFWApplication, including all inherited members.
| getAbsTime() (defined in GLFWApplication) | GLFWApplication | inlineprotected |
| getFrameTime() | GLFWApplication | inlineprotected |
| getHeight() | GLFWApplication | protected |
| getMouseDx() | GLFWApplication | inlineprotected |
| getMouseDy() | GLFWApplication | inlineprotected |
| getMouseX() | GLFWApplication | inlineprotected |
| getMouseY() | GLFWApplication | inlineprotected |
| getWidth() | GLFWApplication | protected |
| getWindow() | GLFWApplication | inlineprotected |
| GLFWApplication(int width, int height, int ctx_major, int ctx_minor) | GLFWApplication | |
| init()=0 | GLFWApplication | pure virtual |
| initUI()=0 | GLFWApplication | pure virtual |
| render()=0 | GLFWApplication | pure virtual |
| renderUI()=0 | GLFWApplication | pure virtual |
| resize(int width, int height)=0 | GLFWApplication | pure virtual |
| run() | GLFWApplication | |
| update()=0 | GLFWApplication | pure virtual |