GPU Splatting
1.0
A deffered render that draws the surface of point cloud data.
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This is the complete list of members for GLFWApplication, including all inherited members.
getAbsTime() (defined in GLFWApplication) | GLFWApplication | inlineprotected |
getFrameTime() | GLFWApplication | inlineprotected |
getHeight() | GLFWApplication | protected |
getMouseDx() | GLFWApplication | inlineprotected |
getMouseDy() | GLFWApplication | inlineprotected |
getMouseX() | GLFWApplication | inlineprotected |
getMouseY() | GLFWApplication | inlineprotected |
getWidth() | GLFWApplication | protected |
getWindow() | GLFWApplication | inlineprotected |
GLFWApplication(int width, int height, int ctx_major, int ctx_minor) | GLFWApplication | |
init()=0 | GLFWApplication | pure virtual |
initUI()=0 | GLFWApplication | pure virtual |
render()=0 | GLFWApplication | pure virtual |
renderUI()=0 | GLFWApplication | pure virtual |
resize(int width, int height)=0 | GLFWApplication | pure virtual |
run() | GLFWApplication | |
update()=0 | GLFWApplication | pure virtual |