ICSV - Image Color Similarity Visualization
Vienna Technical University - Course 'Visualization 2'. Author: Stefan Spelitz (0925601)
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This is the complete list of members for XnaGeometry.Vector3, including all inherited members.
Add(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
Add(ref Vector3 value1, ref Vector3 value2, out Vector3 result) | XnaGeometry.Vector3 | static |
Backward | XnaGeometry.Vector3 | static |
Barycentric(Vector3 value1, Vector3 value2, Vector3 value3, double amount1, double amount2) | XnaGeometry.Vector3 | static |
Barycentric(ref Vector3 value1, ref Vector3 value2, ref Vector3 value3, double amount1, double amount2, out Vector3 result) | XnaGeometry.Vector3 | static |
CatmullRom(Vector3 value1, Vector3 value2, Vector3 value3, Vector3 value4, double amount) | XnaGeometry.Vector3 | static |
CatmullRom(ref Vector3 value1, ref Vector3 value2, ref Vector3 value3, ref Vector3 value4, double amount, out Vector3 result) | XnaGeometry.Vector3 | static |
Clamp(Vector3 value1, Vector3 min, Vector3 max) | XnaGeometry.Vector3 | static |
Clamp(ref Vector3 value1, ref Vector3 min, ref Vector3 max, out Vector3 result) | XnaGeometry.Vector3 | static |
Cross(Vector3 vector1, Vector3 vector2) | XnaGeometry.Vector3 | static |
Cross(ref Vector3 vector1, ref Vector3 vector2, out Vector3 result) | XnaGeometry.Vector3 | static |
Distance(Vector3 vector1, Vector3 vector2) | XnaGeometry.Vector3 | static |
Distance(ref Vector3 value1, ref Vector3 value2, out double result) | XnaGeometry.Vector3 | static |
DistanceSquared(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
DistanceSquared(ref Vector3 value1, ref Vector3 value2, out double result) | XnaGeometry.Vector3 | static |
Divide(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
Divide(Vector3 value1, double value2) | XnaGeometry.Vector3 | static |
Divide(ref Vector3 value1, double divisor, out Vector3 result) | XnaGeometry.Vector3 | static |
Divide(ref Vector3 value1, ref Vector3 value2, out Vector3 result) | XnaGeometry.Vector3 | static |
Dot(Vector3 vector1, Vector3 vector2) | XnaGeometry.Vector3 | static |
Dot(ref Vector3 vector1, ref Vector3 vector2, out double result) | XnaGeometry.Vector3 | static |
Down | XnaGeometry.Vector3 | static |
Equals(object obj) | XnaGeometry.Vector3 | |
Equals(Vector3 other) | XnaGeometry.Vector3 | |
Forward | XnaGeometry.Vector3 | static |
GetHashCode() | XnaGeometry.Vector3 | |
Hermite(Vector3 value1, Vector3 tangent1, Vector3 value2, Vector3 tangent2, double amount) | XnaGeometry.Vector3 | static |
Hermite(ref Vector3 value1, ref Vector3 tangent1, ref Vector3 value2, ref Vector3 tangent2, double amount, out Vector3 result) | XnaGeometry.Vector3 | static |
Left | XnaGeometry.Vector3 | static |
Length() | XnaGeometry.Vector3 | |
LengthSquared() | XnaGeometry.Vector3 | |
Lerp(Vector3 value1, Vector3 value2, double amount) | XnaGeometry.Vector3 | static |
Lerp(ref Vector3 value1, ref Vector3 value2, double amount, out Vector3 result) | XnaGeometry.Vector3 | static |
Max(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
Max(ref Vector3 value1, ref Vector3 value2, out Vector3 result) | XnaGeometry.Vector3 | static |
Min(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
Min(ref Vector3 value1, ref Vector3 value2, out Vector3 result) | XnaGeometry.Vector3 | static |
Multiply(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
Multiply(Vector3 value1, double scaleFactor) | XnaGeometry.Vector3 | static |
Multiply(ref Vector3 value1, double scaleFactor, out Vector3 result) | XnaGeometry.Vector3 | static |
Multiply(ref Vector3 value1, ref Vector3 value2, out Vector3 result) | XnaGeometry.Vector3 | static |
Negate(Vector3 value) | XnaGeometry.Vector3 | static |
Negate(ref Vector3 value, out Vector3 result) | XnaGeometry.Vector3 | static |
Normalize() | XnaGeometry.Vector3 | |
Normalize(Vector3 vector) | XnaGeometry.Vector3 | static |
Normalize(ref Vector3 value, out Vector3 result) | XnaGeometry.Vector3 | static |
One | XnaGeometry.Vector3 | static |
operator!=(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
operator*(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
operator*(Vector3 value, double scaleFactor) | XnaGeometry.Vector3 | static |
operator*(double scaleFactor, Vector3 value) | XnaGeometry.Vector3 | static |
operator+(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
operator-(Vector3 value) | XnaGeometry.Vector3 | static |
operator-(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
operator/(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
operator/(Vector3 value, double divider) | XnaGeometry.Vector3 | static |
operator==(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
Reflect(Vector3 vector, Vector3 normal) | XnaGeometry.Vector3 | static |
Reflect(ref Vector3 vector, ref Vector3 normal, out Vector3 result) | XnaGeometry.Vector3 | static |
Right | XnaGeometry.Vector3 | static |
SmoothStep(Vector3 value1, Vector3 value2, double amount) | XnaGeometry.Vector3 | static |
SmoothStep(ref Vector3 value1, ref Vector3 value2, double amount, out Vector3 result) | XnaGeometry.Vector3 | static |
Subtract(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
Subtract(ref Vector3 value1, ref Vector3 value2, out Vector3 result) | XnaGeometry.Vector3 | static |
ToString() | XnaGeometry.Vector3 | |
Transform(Vector3 position, Matrix matrix) | XnaGeometry.Vector3 | static |
Transform(ref Vector3 position, ref Matrix matrix, out Vector3 result) | XnaGeometry.Vector3 | static |
Transform(Vector3[] sourceArray, ref Matrix matrix, Vector3[] destinationArray) | XnaGeometry.Vector3 | static |
Transform(Vector3 vec, Quaternion quat) | XnaGeometry.Vector3 | static |
Transform(ref Vector3 vec, ref Quaternion quat, out Vector3 result) | XnaGeometry.Vector3 | static |
TransformNormal(Vector3 normal, Matrix matrix) | XnaGeometry.Vector3 | static |
TransformNormal(ref Vector3 normal, ref Matrix matrix, out Vector3 result) | XnaGeometry.Vector3 | static |
UnitX | XnaGeometry.Vector3 | static |
UnitY | XnaGeometry.Vector3 | static |
UnitZ | XnaGeometry.Vector3 | static |
Up | XnaGeometry.Vector3 | static |
Vector3(double x, double y, double z) | XnaGeometry.Vector3 | |
Vector3(double value) | XnaGeometry.Vector3 | |
Vector3(Vector2 value, double z) | XnaGeometry.Vector3 | |
X | XnaGeometry.Vector3 | |
Y | XnaGeometry.Vector3 | |
Z | XnaGeometry.Vector3 | |
Zero | XnaGeometry.Vector3 | static |