This is the complete list of members for sx::RenderTarget, including all inherited members.
applyBlendFactors(BlendFactor fragmentBlendFactor, BlendFactor targetBlendFactor) | sx::RenderTarget | static |
applyDepthTest(DepthTest test) | sx::RenderTarget | static |
applyWriteDepthBuffer(bool write) | sx::RenderTarget | static |
beginRender(Shader &shader, vector< Texture * > &textures, const string &resourceID) | sx::RenderTarget | |
beginRender(Shader &shader, vector< Volume * > &textures, unsigned int layer, const string &resourceID) | sx::RenderTarget | |
clearColorBuffer() | sx::RenderTarget | static |
clearDepthBuffer() | sx::RenderTarget | static |
clearTarget() | sx::RenderTarget | static |
endRender() | sx::RenderTarget | |
getHeight() const | sx::RenderTarget | |
getID() const | sx::SXResource | |
getWidth() const | sx::RenderTarget | |
id | sx::SXResource | protected |
isLoaded() const | sx::RenderTarget | virtual |
isRenderingToDisplay() const | sx::RenderTarget | |
load() | sx::RenderTarget | virtual |
RenderTarget(const string &id) | sx::RenderTarget | |
setHeight(int height) | sx::RenderTarget | |
setRenderToDisplay(bool renderToDisplay) | sx::RenderTarget | |
setViewport(int x, int y, int width, int height) | sx::RenderTarget | static |
setViewport() | sx::RenderTarget | |
setViewport(float xFactor, float yFactor, float widthFactor, float heightFactor) | sx::RenderTarget | |
setWidth(int width) | sx::RenderTarget | |
unload() | sx::RenderTarget | |
~RenderTarget() | sx::RenderTarget | |
~SXResource() | sx::SXResource | virtual |