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sx
Pass
sx::Pass Member List
This is the complete list of members for
sx::Pass
, including all inherited members.
addRenderObject
(RenderObject &object)
sx::Pass
addTempRenderObjects
(const vector< RenderObject * > &temp)
sx::Pass
addUniform
(Uniform &uniform)
sx::Pass
applyWireframe
(bool wireframe)
sx::Pass
static
execute
(vector< string > &input)
sx::Pass
virtual
getDepthTest
()
sx::Pass
getFragmentBlendFactor
() const
sx::Pass
getID
() const
sx::SXResource
getShader
()
sx::Pass
getTargetBlendFactor
() const
sx::Pass
getTempRenderObjects
()
sx::Pass
id
sx::SXResource
protected
isClearingColorBuffer
() const
sx::Pass
isClearingDepthBuffer
() const
sx::Pass
isLoaded
() const
sx::Pass
virtual
isVisible
() const
sx::Pass
isWireframe
() const
sx::Pass
isWritingDepthBuffer
()
sx::Pass
load
()
sx::Pass
virtual
Pass
(const string &id)
sx::Pass
removeRenderObject
(const string &id)
sx::Pass
removeRenderObjects
()
sx::Pass
removeUniform
(const string &name)
sx::Pass
removeUniforms
()
sx::Pass
render
()
sx::Pass
setClearColorBuffer
(bool clear)
sx::Pass
setClearDepthBuffer
(bool clear)
sx::Pass
setDepthTest
(DepthTest test)
sx::Pass
setEndLayer
(UniformFloat *endLayer)
sx::Pass
setFragmentBlendFactor
(BlendFactor factor)
sx::Pass
setLayerCoordinate
(UniformFloat *layerCoordinate)
sx::Pass
setOutput
(RenderTarget &target, vector< Texture * > targets)
sx::Pass
setOutput
(RenderTarget &target, vector< Volume * > targets)
sx::Pass
setOutput
(BufferedMesh *target)
sx::Pass
setShader
(Shader *shader)
sx::Pass
setStartLayer
(UniformFloat *startLayer)
sx::Pass
setTargetBlendFactor
(BlendFactor factor)
sx::Pass
setVisible
(bool visible)
sx::Pass
setWireframe
(bool wireframe)
sx::Pass
setWriteDepthBuffer
(bool write)
sx::Pass
useBackgroundQuad
(bool use)
sx::Pass
~Pass
()
sx::Pass
~SXResource
()
sx::SXResource
virtual
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