addBuffer(const string &identifier, const string &outputIdentifier, vector< float > &buffer, unsigned int attributeSize) | sx::BufferedMesh | |
addBuffer(const string &identifier, vector< float > &buffer, unsigned int attributeSize) | sx::BufferedMesh | |
addBuffers(const string &path) | sx::BufferedMesh | |
addBuffers(const string &path, bool discardStandardBuffers) | sx::BufferedMesh | |
beginCapture(Shader &shader) | sx::BufferedMesh | |
BufferedMesh(const string &id) | sx::BufferedMesh | |
countCreatedVertices() const | sx::BufferedMesh | |
endCapture(Shader &shader) | sx::BufferedMesh | |
execute(vector< string > &input) | sx::BufferedMesh | virtual |
faceSize | sx::Mesh | protected |
getBuffer(const string &identifier) | sx::BufferedMesh | |
getBuffers() | sx::BufferedMesh | |
getFaceSize() const | sx::Mesh | |
getID() const | sx::SXResource | |
getMaxVertexCount() const | sx::BufferedMesh | |
getSkeleton() const | sx::BufferedMesh | |
getSkeletonMatrix() const | sx::BufferedMesh | |
getVertexCount() const | sx::Mesh | |
id | sx::SXResource | protected |
isLoaded() const | sx::BufferedMesh | virtual |
load() | sx::BufferedMesh | virtual |
loadBuffersToUniforms() | sx::BufferedMesh | |
loadBuffersToUniforms(unsigned int firstLocation, unsigned int lastLocation) | sx::BufferedMesh | |
loadBufferToUniforms(const string &bufferID) | sx::BufferedMesh | |
loadBufferToUniforms(const string &bufferID, unsigned int firstLocation, unsigned int lastLocation) | sx::BufferedMesh | |
loadUniformsToBuffer(const string &bufferID) | sx::BufferedMesh | |
loadUniformsToBuffer(const string &bufferID, unsigned int firstLocation, unsigned int lastLocation) | sx::BufferedMesh | |
loadUniformsToBuffers() | sx::BufferedMesh | |
loadUniformsToBuffers(unsigned int firstLocation, unsigned int lastLocation) | sx::BufferedMesh | |
newFaceSize | sx::Mesh | protected |
removeUniforms(unsigned int location) | sx::BufferedMesh | |
removeUniforms() | sx::BufferedMesh | |
render(Shader &shader) | sx::BufferedMesh | virtual |
renderInstanced(Shader &shader, vector< BufferedMesh * > &instanceBuffers) | sx::BufferedMesh | |
resetUniforms() | sx::BufferedMesh | |
save(const string &filename) | sx::BufferedMesh | |
setFaceSize(unsigned int faceSize) | sx::Mesh | |
setMaxVertexCount(unsigned int count) | sx::BufferedMesh | |
setOutputIdentifier(const string &identifier, const string &outputIdentifier) | sx::BufferedMesh | |
setSkeleton(const vector< Bone > &bones) | sx::BufferedMesh | |
setSkeletonMatrix(const Matrix &skeletonMatrix) | sx::BufferedMesh | |
setUniforms(const vector< Uniform * > &uniforms, const vector< string > &bufferIDs, unsigned int location) | sx::BufferedMesh | |
setVertexCount(unsigned int count) | sx::BufferedMesh | |
unload() | sx::BufferedMesh | |
vertexCount | sx::Mesh | protected |
~BufferedMesh() | sx::BufferedMesh | |
~Mesh() | sx::Mesh | |
~SXResource() | sx::SXResource | virtual |