fluidvis
sx::BufferedMesh Member List

This is the complete list of members for sx::BufferedMesh, including all inherited members.

addBuffer(const string &identifier, const string &outputIdentifier, vector< float > &buffer, unsigned int attributeSize)sx::BufferedMesh
addBuffer(const string &identifier, vector< float > &buffer, unsigned int attributeSize)sx::BufferedMesh
addBuffers(const string &path)sx::BufferedMesh
addBuffers(const string &path, bool discardStandardBuffers)sx::BufferedMesh
beginCapture(Shader &shader)sx::BufferedMesh
BufferedMesh(const string &id)sx::BufferedMesh
countCreatedVertices() const sx::BufferedMesh
endCapture(Shader &shader)sx::BufferedMesh
execute(vector< string > &input)sx::BufferedMeshvirtual
faceSizesx::Meshprotected
getBuffer(const string &identifier)sx::BufferedMesh
getBuffers()sx::BufferedMesh
getFaceSize() const sx::Mesh
getID() const sx::SXResource
getMaxVertexCount() const sx::BufferedMesh
getSkeleton() const sx::BufferedMesh
getSkeletonMatrix() const sx::BufferedMesh
getVertexCount() const sx::Mesh
idsx::SXResourceprotected
isLoaded() const sx::BufferedMeshvirtual
load()sx::BufferedMeshvirtual
loadBuffersToUniforms()sx::BufferedMesh
loadBuffersToUniforms(unsigned int firstLocation, unsigned int lastLocation)sx::BufferedMesh
loadBufferToUniforms(const string &bufferID)sx::BufferedMesh
loadBufferToUniforms(const string &bufferID, unsigned int firstLocation, unsigned int lastLocation)sx::BufferedMesh
loadUniformsToBuffer(const string &bufferID)sx::BufferedMesh
loadUniformsToBuffer(const string &bufferID, unsigned int firstLocation, unsigned int lastLocation)sx::BufferedMesh
loadUniformsToBuffers()sx::BufferedMesh
loadUniformsToBuffers(unsigned int firstLocation, unsigned int lastLocation)sx::BufferedMesh
newFaceSizesx::Meshprotected
removeUniforms(unsigned int location)sx::BufferedMesh
removeUniforms()sx::BufferedMesh
render(Shader &shader)sx::BufferedMeshvirtual
renderInstanced(Shader &shader, vector< BufferedMesh * > &instanceBuffers)sx::BufferedMesh
resetUniforms()sx::BufferedMesh
save(const string &filename)sx::BufferedMesh
setFaceSize(unsigned int faceSize)sx::Mesh
setMaxVertexCount(unsigned int count)sx::BufferedMesh
setOutputIdentifier(const string &identifier, const string &outputIdentifier)sx::BufferedMesh
setSkeleton(const vector< Bone > &bones)sx::BufferedMesh
setSkeletonMatrix(const Matrix &skeletonMatrix)sx::BufferedMesh
setUniforms(const vector< Uniform * > &uniforms, const vector< string > &bufferIDs, unsigned int location)sx::BufferedMesh
setVertexCount(unsigned int count)sx::BufferedMesh
unload()sx::BufferedMesh
vertexCountsx::Meshprotected
~BufferedMesh()sx::BufferedMesh
~Mesh()sx::Mesh
~SXResource()sx::SXResourcevirtual