| addBuffer(const string &identifier, const string &outputIdentifier, vector< float > &buffer, unsigned int attributeSize) | sx::BufferedMesh | |
| addBuffer(const string &identifier, vector< float > &buffer, unsigned int attributeSize) | sx::BufferedMesh | |
| addBuffers(const string &path) | sx::BufferedMesh | |
| addBuffers(const string &path, bool discardStandardBuffers) | sx::BufferedMesh | |
| beginCapture(Shader &shader) | sx::BufferedMesh | |
| BufferedMesh(const string &id) | sx::BufferedMesh | |
| countCreatedVertices() const | sx::BufferedMesh | |
| endCapture(Shader &shader) | sx::BufferedMesh | |
| execute(vector< string > &input) | sx::BufferedMesh | virtual |
| faceSize | sx::Mesh | protected |
| getBuffer(const string &identifier) | sx::BufferedMesh | |
| getBuffers() | sx::BufferedMesh | |
| getFaceSize() const | sx::Mesh | |
| getID() const | sx::SXResource | |
| getMaxVertexCount() const | sx::BufferedMesh | |
| getSkeleton() const | sx::BufferedMesh | |
| getSkeletonMatrix() const | sx::BufferedMesh | |
| getVertexCount() const | sx::Mesh | |
| id | sx::SXResource | protected |
| isLoaded() const | sx::BufferedMesh | virtual |
| load() | sx::BufferedMesh | virtual |
| loadBuffersToUniforms() | sx::BufferedMesh | |
| loadBuffersToUniforms(unsigned int firstLocation, unsigned int lastLocation) | sx::BufferedMesh | |
| loadBufferToUniforms(const string &bufferID) | sx::BufferedMesh | |
| loadBufferToUniforms(const string &bufferID, unsigned int firstLocation, unsigned int lastLocation) | sx::BufferedMesh | |
| loadUniformsToBuffer(const string &bufferID) | sx::BufferedMesh | |
| loadUniformsToBuffer(const string &bufferID, unsigned int firstLocation, unsigned int lastLocation) | sx::BufferedMesh | |
| loadUniformsToBuffers() | sx::BufferedMesh | |
| loadUniformsToBuffers(unsigned int firstLocation, unsigned int lastLocation) | sx::BufferedMesh | |
| newFaceSize | sx::Mesh | protected |
| removeUniforms(unsigned int location) | sx::BufferedMesh | |
| removeUniforms() | sx::BufferedMesh | |
| render(Shader &shader) | sx::BufferedMesh | virtual |
| renderInstanced(Shader &shader, vector< BufferedMesh * > &instanceBuffers) | sx::BufferedMesh | |
| resetUniforms() | sx::BufferedMesh | |
| save(const string &filename) | sx::BufferedMesh | |
| setFaceSize(unsigned int faceSize) | sx::Mesh | |
| setMaxVertexCount(unsigned int count) | sx::BufferedMesh | |
| setOutputIdentifier(const string &identifier, const string &outputIdentifier) | sx::BufferedMesh | |
| setSkeleton(const vector< Bone > &bones) | sx::BufferedMesh | |
| setSkeletonMatrix(const Matrix &skeletonMatrix) | sx::BufferedMesh | |
| setUniforms(const vector< Uniform * > &uniforms, const vector< string > &bufferIDs, unsigned int location) | sx::BufferedMesh | |
| setVertexCount(unsigned int count) | sx::BufferedMesh | |
| unload() | sx::BufferedMesh | |
| vertexCount | sx::Mesh | protected |
| ~BufferedMesh() | sx::BufferedMesh | |
| ~Mesh() | sx::Mesh | |
| ~SXResource() | sx::SXResource | virtual |