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AmbientOcclusion
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This is the complete list of members for Molecule, including all inherited members.
| atoms | Molecule | |
| centerMolecule(QVector3D center) | Molecule | |
| draw(DRAW_TYPE type) | Molecule | |
| findCameraTranslation() | Molecule | |
| findChainColor(int chainID) | Molecule | |
| findColor(std::string atomName) | Molecule | |
| findMoleculeCenter() | Molecule | |
| findRadius(std::string atomName, RadiusEnum radiusType) | Molecule | |
| getBoundingSphereRadius() | Molecule | |
| initGL(QOpenGLShaderProgram *mainShader, QOpenGLShaderProgram *shadowMapShader, QOpenGLShaderProgram *ambientOcclusionMapShader, QOpenGLShaderProgram *edgeShader, QOpenGLShaderProgram *haloShader) | Molecule | |
| modelMatrix | SceneObject | |
| Molecule(QMatrix4x4 _modelMatrix) | Molecule | |
| rotateX(float angle) | SceneObject | |
| rotateX_World(float angle) | SceneObject | |
| rotateY(float angle) | SceneObject | |
| rotateY_World(float angle) | SceneObject | |
| rotateZ(float angle) | SceneObject | |
| rotateZ_World(float angle) | SceneObject | |
| SceneObject(QMatrix4x4 _modelMatrix) | SceneObject | |
| setPosition(QVector3D newPos) | SceneObject | |
| translate(QVector3D direction) | SceneObject | |
| ~Molecule() | Molecule | |
| ~SceneObject() | SceneObject | virtual |