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Molecule Visualizer
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This is the complete list of members for ShaderUniforms, including all inherited members.
| ambientFactor (defined in ShaderUniforms) | ShaderUniforms | |
| ambientIntensity (defined in ShaderUniforms) | ShaderUniforms | |
| ambientOcclusionEnabled (defined in ShaderUniforms) | ShaderUniforms | |
| contourConstant (defined in ShaderUniforms) | ShaderUniforms | |
| contourDepthFactor (defined in ShaderUniforms) | ShaderUniforms | |
| contourEnabled (defined in ShaderUniforms) | ShaderUniforms | |
| contourWidth (defined in ShaderUniforms) | ShaderUniforms | |
| diffuseFactor (defined in ShaderUniforms) | ShaderUniforms | |
| lightVec (defined in ShaderUniforms) | ShaderUniforms | |
| modelViewMatrix (defined in ShaderUniforms) | ShaderUniforms | |
| nearPlane (defined in ShaderUniforms) | ShaderUniforms | |
| projMatrix (defined in ShaderUniforms) | ShaderUniforms | |
| sepcularFactor (defined in ShaderUniforms) | ShaderUniforms | |
| shadowEnabled (defined in ShaderUniforms) | ShaderUniforms | |
| shadowModelViewMatrix (defined in ShaderUniforms) | ShaderUniforms | |
| shadowProjMatrix (defined in ShaderUniforms) | ShaderUniforms | |
| texture_AmbOccl (defined in ShaderUniforms) | ShaderUniforms | |
| texture_ShadowMap (defined in ShaderUniforms) | ShaderUniforms |
1.8.7