Molecule Visualizer
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This is the complete list of members for Scene, including all inherited members.
AbstractScene() (defined in AbstractScene) | AbstractScene | inline |
compileShader() | Scene | virtual |
context() const | AbstractScene | inline |
initialize() | Scene | virtual |
m_bAmbientOcclusion (defined in Scene) | Scene | |
m_bContourConstant (defined in Scene) | Scene | |
m_bContourEnabled (defined in Scene) | Scene | |
m_bShadowEnabled (defined in Scene) | Scene | |
m_fAmbientFactor (defined in Scene) | Scene | |
m_fAmbientIntensity (defined in Scene) | Scene | |
m_fContourDepthFactor (defined in Scene) | Scene | |
m_fContourWidth (defined in Scene) | Scene | |
m_fDiffuseFactor (defined in Scene) | Scene | |
m_fNearPlane (defined in Scene) | Scene | |
m_fSpecularFactor (defined in Scene) | Scene | |
m_LightAzimuth (defined in Scene) | Scene | |
m_LightPolar (defined in Scene) | Scene | |
mCamera (defined in AbstractScene) | AbstractScene | |
mContext (defined in AbstractScene) | AbstractScene | protected |
render() | Scene | virtual |
renderAmbientOcclusion() | Scene | |
resize(int width, int height) | Scene | virtual |
rotateAzimuth(float t) (defined in Scene) | Scene | virtual |
rotatePolar(float t) (defined in Scene) | Scene | virtual |
Scene() | Scene | |
setAmbientFactor(float ambientFactor) (defined in Scene) | Scene | virtualslot |
setAmbientIntensity(float value) (defined in Scene) | Scene | virtualslot |
setAmbientOcclusion(bool value) (defined in Scene) | Scene | virtualslot |
setContext(QOpenGLContext *context) | AbstractScene | inline |
setContourConstant(bool value) (defined in Scene) | Scene | virtualslot |
setContourEnabled(bool value) (defined in Scene) | Scene | virtualslot |
setContourWidth(float width) (defined in Scene) | Scene | virtualslot |
setDepthFactor(float depthFactor) (defined in Scene) | Scene | virtualslot |
setDiffuseFactor(float diffuseFactor) (defined in Scene) | Scene | virtualslot |
setFarPlane(float farPlane) (defined in Scene) | Scene | virtualslot |
setNearPlane(float nearPlane) (defined in Scene) | Scene | virtualslot |
setShadowEnabled(bool value) (defined in Scene) | Scene | virtualslot |
setSpecularFactor(float specularFactor) (defined in Scene) | Scene | virtualslot |
switchAmbientOcclusionQuality(int quality) (defined in Scene) | Scene | virtualslot |
update(float t) | Scene | virtual |