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Scene Member List

This is the complete list of members for Scene, including all inherited members.

AbstractScene() (defined in AbstractScene)AbstractSceneinline
compileShader()Scenevirtual
context() const AbstractSceneinline
initialize()Scenevirtual
m_bAmbientOcclusion (defined in Scene)Scene
m_bContourConstant (defined in Scene)Scene
m_bContourEnabled (defined in Scene)Scene
m_bShadowEnabled (defined in Scene)Scene
m_fAmbientFactor (defined in Scene)Scene
m_fAmbientIntensity (defined in Scene)Scene
m_fContourDepthFactor (defined in Scene)Scene
m_fContourWidth (defined in Scene)Scene
m_fDiffuseFactor (defined in Scene)Scene
m_fNearPlane (defined in Scene)Scene
m_fSpecularFactor (defined in Scene)Scene
m_LightAzimuth (defined in Scene)Scene
m_LightPolar (defined in Scene)Scene
mCamera (defined in AbstractScene)AbstractScene
mContext (defined in AbstractScene)AbstractSceneprotected
render()Scenevirtual
renderAmbientOcclusion()Scene
resize(int width, int height)Scenevirtual
rotateAzimuth(float t) (defined in Scene)Scenevirtual
rotatePolar(float t) (defined in Scene)Scenevirtual
Scene()Scene
setAmbientFactor(float ambientFactor) (defined in Scene)Scenevirtualslot
setAmbientIntensity(float value) (defined in Scene)Scenevirtualslot
setAmbientOcclusion(bool value) (defined in Scene)Scenevirtualslot
setContext(QOpenGLContext *context)AbstractSceneinline
setContourConstant(bool value) (defined in Scene)Scenevirtualslot
setContourEnabled(bool value) (defined in Scene)Scenevirtualslot
setContourWidth(float width) (defined in Scene)Scenevirtualslot
setDepthFactor(float depthFactor) (defined in Scene)Scenevirtualslot
setDiffuseFactor(float diffuseFactor) (defined in Scene)Scenevirtualslot
setFarPlane(float farPlane) (defined in Scene)Scenevirtualslot
setNearPlane(float nearPlane) (defined in Scene)Scenevirtualslot
setShadowEnabled(bool value) (defined in Scene)Scenevirtualslot
setSpecularFactor(float specularFactor) (defined in Scene)Scenevirtualslot
switchAmbientOcclusionQuality(int quality) (defined in Scene)Scenevirtualslot
update(float t)Scenevirtual