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Camera Member List

This is the complete list of members for Camera, including all inherited members.

buildProjectionMatrix(void)Camera
buildViewMatrix(void)Camera
Camera()Camera
Camera(glm::vec3 &pos) (defined in Camera)Camera
getFarPlane()Camerainline
getFieldOfView()Camerainline
getNearPlane()Camerainline
getProjectionMatrix()Camerainline
getTarget()Camerainline
getUp()Camerainline
getViewMatrix()Camerainline
isOrthogonal()Camerainline
moveBackwards(float t)Camera
moveDown(float t)Camera
moveForwards(float t)Camera
moveLeft(float t)Camera
moveRight(float t)Camera
moveUp(float t)Camera
reset() (defined in Camera)Camera
rotateAzimuth(float t)Camera
rotateDown(float t)Camera
rotateLeft(float t)Camera
rotatePolar(float t)Camera
rotateRight(float t)Camera
rotateUp(float t)Camera
setAspect(float aspect)Camerainline
setFarPlane(float farPlane)Camerainline
setFieldOfView(float fieldOfView)Camerainline
setNearPlane(float nearPlane)Camerainline
setOrthogonal(bool orthogonal)Camerainline
setOrthogonalBorders(float left, float right, float top, float bottom)Camera
setTarget(glm::vec3 &target)Camerainline
setUp(glm::vec3 &up)Camerainline
zoom(float t)Camera
~Camera(void)Camera