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Kinetic Visualization for 3D shape and structure
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include_glm.h
1
// m::vec3, m::vec4, m::ivec4, m::mat4
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#include <glm/glm.hpp>
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// m::translate, m::rotate, m::scale
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#include <glm/gtc/matrix_transform.hpp>
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// m::value_ptr
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtx/transform.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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