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IParticleGroup.h
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#pragma once
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#include "IParticle.h"
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#include "IRenderable.h"
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#include <vector>
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9
class
IParticleGroup
:
public
virtual
IRenderable
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{
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public
:
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virtual
~
IParticleGroup
() = 0;
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virtual
void
update() = 0;
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virtual
int
size() = 0;
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virtual
int
numberAlive() = 0;
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virtual
void
spawn(
int
i) = 0;
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virtual
void
ensureCapacity(
int
size) = 0;
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};
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IRenderable
Definition:
IRenderable.h:11
IParticleGroup
Definition:
IParticleGroup.h:9
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