Vis 2
Kinetic Visualization for 3D shape and structure
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BasicRenderer.h
1
#pragma once
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#include "IRenderer.h"
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class
BasicRenderer
:
public
IRenderer
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{
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public
:
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BasicRenderer
(std::string);
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~
BasicRenderer
();
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void
initialize();
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void
bindResources();
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void
render();
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void
unbindResources();
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private
:
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Shader
* _basicShader;
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};
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BasicRenderer
Definition:
BasicRenderer.h:4
IRenderer
Definition:
IRenderer.h:10
Shader
Definition:
Shader.h:24
Generated on Wed Jun 11 2014 04:58:02 for Vis 2 by
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