2 #include "IRenderable.h"
10 virtual void initialize();
11 virtual void bindResources(
const Shader * shader);
12 virtual void unbindResources();
15 const float * _vertexPositions;
16 const float * _vertexNormals;
17 const int _numVertices;
19 unsigned int _vboNormals;
Definition: IRenderable.h:11
Definition: BasicRenderable.h:4