code taken from OpenMesh and adopted to our needs More...
#include <iostream>
#include <fstream>
#include <QImage>
#include <QFileInfo>
#include <QKeyEvent>
#include <OpenMesh/Core/Utils/vector_cast.hh>
#include <OpenMesh/Tools/Utils/Timer.hh>
#include "MeshViewerWidgetT.h"
Macros | |
#define | OPENMESHAPPS_MESHVIEWERWIDGET_CC |
#define | TEXMODE(Mode) tex_mode_ = Mode; std::cout << "Texture mode set to " << #Mode << std::endl |
code taken from OpenMesh and adopted to our needs