4 #include "SceneObject.hpp"
26 void Reset(
float nearPlane,
float farPlane);
29 void RotateXY(
float angle_x,
float angle_y,
float dist);
36 glm::vec3 * _position;
38 glm::mat4 * _projectionMatrix;
46 void Transform(glm::mat4 transformMatrix, glm::mat4 inverseTransformMatrix);
55 void Transform_world(glm::mat4 transformMatrix, glm::mat4 inverseTransformMatrix);
66 #endif //#ifndef _LIGHT_HPP_