6 :
SceneObject(),_projectionMatrix(new glm::mat4(glm::perspective(60.0f,4.0f/3.0f, 0.1f, 400.f)))
11 :
SceneObject(),_projectionMatrix(new glm::mat4(glm::perspective(60.0f,(float)windowWidth/windowHeight, 0.1f, 400.f)))
32 return *_projectionMatrix;
36 delete _projectionMatrix;
37 _projectionMatrix =
new glm::mat4(glm::perspective(60.0f,(
float)windowWidth/windowHeight, 0.1f, f));
43 delete _projectionMatrix;