Cutout Vis2012
TUWienVisualisierung2(SS2012)-AdaptiveCutaways
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Mesh Member List

This is the complete list of members for Mesh, including all inherited members.

bindVAO() const Mesh
calculateMinMax(bool overrideCurrent=false)Mesh
draw() const Mesh
drawLines() const Mesh
getColors() const (defined in Mesh)Mesh
getIndices() const (defined in Mesh)Mesh
getMax(float &outX, float &outY, float &outZ) const (defined in Mesh)Mesh
getMin(float &outX, float &outY, float &outZ) const (defined in Mesh)Mesh
getNormals() const (defined in Mesh)Mesh
getNumIndices() const (defined in Mesh)Mesh
getNumVertices() const (defined in Mesh)Mesh
getPrimitiveMode() const (defined in Mesh)Mesh
getTexCoords() const (defined in Mesh)Mesh
getTexture() const Mesh
getVertices() const (defined in Mesh)Mesh
hasColors() const (defined in Mesh)Mesh
hasIndices() const (defined in Mesh)Mesh
hasMinMax() const (defined in Mesh)Mesh
hasNormals() const (defined in Mesh)Mesh
hasTexCoords() const (defined in Mesh)Mesh
init(int numVertices, GLfloat *vertices, GLfloat *normals, GLfloat *texCoords, GLenum primitiveMode, bool adjacency=false) (defined in Mesh)Mesh
init(int numVertices, GLfloat *vertices, GLfloat *normals, GLfloat *texCoords, int numIndices, GLuint *indices, GLenum primitiveMode, bool adjacency=false) (defined in Mesh)Mesh
init(const MeshDescriptor &descr)Mesh
Mesh() (defined in Mesh)Mesh
setTexture(Texture *texture)Mesh
unbindVAO() const Mesh
~Mesh() (defined in Mesh)Mesh