Cutout Vis2012
TUWienVisualisierung2(SS2012)-AdaptiveCutaways
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This is the complete list of members for Mesh, including all inherited members.
bindVAO() const | Mesh | |
calculateMinMax(bool overrideCurrent=false) | Mesh | |
draw() const | Mesh | |
drawLines() const | Mesh | |
getColors() const (defined in Mesh) | Mesh | |
getIndices() const (defined in Mesh) | Mesh | |
getMax(float &outX, float &outY, float &outZ) const (defined in Mesh) | Mesh | |
getMin(float &outX, float &outY, float &outZ) const (defined in Mesh) | Mesh | |
getNormals() const (defined in Mesh) | Mesh | |
getNumIndices() const (defined in Mesh) | Mesh | |
getNumVertices() const (defined in Mesh) | Mesh | |
getPrimitiveMode() const (defined in Mesh) | Mesh | |
getTexCoords() const (defined in Mesh) | Mesh | |
getTexture() const | Mesh | |
getVertices() const (defined in Mesh) | Mesh | |
hasColors() const (defined in Mesh) | Mesh | |
hasIndices() const (defined in Mesh) | Mesh | |
hasMinMax() const (defined in Mesh) | Mesh | |
hasNormals() const (defined in Mesh) | Mesh | |
hasTexCoords() const (defined in Mesh) | Mesh | |
init(int numVertices, GLfloat *vertices, GLfloat *normals, GLfloat *texCoords, GLenum primitiveMode, bool adjacency=false) (defined in Mesh) | Mesh | |
init(int numVertices, GLfloat *vertices, GLfloat *normals, GLfloat *texCoords, int numIndices, GLuint *indices, GLenum primitiveMode, bool adjacency=false) (defined in Mesh) | Mesh | |
init(const MeshDescriptor &descr) | Mesh | |
Mesh() (defined in Mesh) | Mesh | |
setTexture(Texture *texture) | Mesh | |
unbindVAO() const | Mesh | |
~Mesh() (defined in Mesh) | Mesh |